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dexsydcol Game profile

Member
212

Dec 22nd 2012, 2:10:12

So if cashers get a "cash" button...

Why can't industrial countries get a "produce" button and get a boost in production...

farmers get a "farm" button and boost in producing food...

researchers get a "think" button and a boost in researching

oilers get a "drill" button

Why do cashers get all the love?




Marshal Game profile

Member
32,589

Dec 22nd 2012, 10:57:26

that you would need to ask from mehul who made original game.

i think there was farm-button once in old game but not totally sure.
Patience: Yep, I'm with ELK and Marshal.

ELKronos: Patty is more hairy.

Gallery: K at least I am to my expectations now.

LadyGrizz boobies is fine

NOW3P: Morwen is a much harsher mistress than boredom....

AndrewMose Game profile

Member
1102

Dec 24th 2012, 14:29:49

I think it is good that all of the different types of countries have different mechanics. Because of the cash button a casher is less likely than a commie to explore while stocking. Because a demo farmer doesn't benefit as much from cashing it is more likely to build CS's while stocking and convert more easily to DMBR. The cash button doesn't put the cashers at an advantage, because the extra supply of cash balances the demand on the market. The cash button vs a theoretical farm button, does tweak some of the game play tactics. I think its a good thing.

Xinhuan Game profile

Member
3728

Dec 25th 2012, 3:53:47

^ I really like this answer.

Basically, he's talking about the asymmetry of different strategies. Think "Starcraft" and "3 races" and how they have completely different mechanics but the game is still balanced.