Originally
posted by
VivaNick:
Alliance server never reveal any skill, you have friends at other clan, you can simply trade land. Some more, clan can play with military & tech pump in market ; food & oil buy out.
I am personally look down on alliance, I play war in alliance. :p
Real skilled net players owned Tournament & Primary. My mind can recall the following players who owned both server like : oldman, rob, blid, afaik, bakku, ingle, xinhuan & etc.
Express a bit unfair, Communism always owning.
Except Viva, my second place finish last set was a complete solo effort. In light of everything you mention above, with many others doing what you say (the first place sodawater benefitted from landtrading), I think finishing well in 1a does mean something. In 1a, you need to
1.) pick the right strat depending on the meta environment/ net or war set.
2.) landgrab well (I did it through DR camping for the most part)
3.) if there's a war, you have to survive and then come back from the turns deficit, which is what we did with SOL last reset. There is a bit of easy land once the war is won, but last set we really didnt take advantage of it since we CF'ed almost immediately after it was clear SOL was done. In both of oldman's wins, he capitalized on this land faster than others whether it be farming earlier or spending more turns grabbing. Last reset he was able to do this too and had a respectable t10 finish. The reset before that, LAF didnt war and he ended up with a t100 theo techer or something off of like 15k acres while the rest of us were at 30k plus and I personally farmed up to 70k as a farmer, mainly through DR camping. I dont doubt that if oldman had the time to camp, he would do well but it also wouldnt be a lock because DR camping is heavily reaction time based. You have 3-4 campers all fighting for the one good DR hit, and 0.1 seconds can be the difference between a 300 acre grab or a 35 acre grab.
4.) Good market play- catching bushel peaks and there are cases where there are multiple peaks.
5.) Destock properly- catching the right timing, pub vs private jumping, EOS sale.
Anyone who can do 1-2 of these elements well can finish t100 or t50 consistently, but to finish t10 consistently and compete for a win, you'd have to do all 5 of these elements well. This is for a pure solo, non-aided, non-landtrading finish, which is what we aim for at LAF. In current 1a environment, I'd argue that landtrading is overpowered because you have players still winning easily from benefitting from easy land.