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ClayQ Game profile

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Apr 6th 2012, 10:35:25

There are those of us who would rather not reveal our grey hairs, and therefore don't reveal when we started this game.

ClayQ Game profile

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Apr 4th 2012, 1:33:28

I still don't see enough spin in this thread.

ClayQ Game profile

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Apr 3rd 2012, 13:38:24

Wait, Boltar is in SoF?

ClayQ Game profile

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Apr 3rd 2012, 7:38:06

Like minded souls willing to provide a temporary home. Shelter from farmers and people to call nubs who will get all pissy and argue back, and leadership who laugh with me to thier reactions are a must.

Back for an unknown time to honor my good friend johnny as normal in April. Here to play until im too bored to start another country.

I know they say you cant teach an old dog new tricks, fortunately you wont have to. War or net ive done it all.

Interested applicants please include a spin post and noteworth references with your resume. For more information please hesitate to inquire within .

~ClayQ

ClayQ Game profile

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Jun 8th 2011, 18:10:51

0, zip, nadda, zilch

ClayQ Game profile

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Jun 7th 2011, 14:17:19

And yet more proof of why I still play this game. Of all of the games I've ever played, overall this one still has the best community.

ClayQ Game profile

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May 25th 2011, 9:09:16

And to add; the new attack button its no different than the old f5 enter... infact it is worse because you lose your target data more easily, as a vet warmonger I've had to relearn attacking to use the new button.

AndTo be on topic, turns are fine at 120(120) 1per 20.

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May 25th 2011, 8:29:28

All I see is... The fs is over powered...

How is that new? The fs has always been a powerful and decisive factor in warring, thats kinda the point of 'ambishing' your foe.

You'll notice however, war alliances tend to cs better... And fsing a war alliance although still powerful has to be damn good to completely end a war outright.

All netters really have to do is look at why this fact is what it is... War alliances value sdi and weapons, along with slightly higher military to begin with. And turn saving.

netters sacrifice these basic protections to get a higher networth thats thier choice and thier risk. If they want to play that way, they need to be ready to suffer the consequences of thier choices when they fail at the political game.

Even 50% sdi, 110% weapons with an extra 500k mil will make a huge difference in surviving a fs, saving 50 turns (just over half a days) after the first week will allow for a better cs... None of this is too costly, combined with better politics phone lists and the new spy ops to tag admin, netters already have a huge advantage they didn't used to have.

With increased survival from the minor things I suggested, netters can easily turn things around, they know how t war, we all do.

ClayQ Game profile

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May 21st 2011, 7:50:11

Wewt, This is the best news all day.

ClayQ Game profile

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May 10th 2011, 14:05:11

Originally posted by Soviet:
...
And it's funny how SOL is trying to change the very point of this thread of THEM HAVING TO LEMMING when they have had the breaking power of this war since Day 1. Do you see anywhere that I am arguing the validity of lemming? No, because that's stupid. iMag uses lemming in just about every war we fight, eventually. And it's also funny that no one on their side seems to know about losing extra readiness from failed attacks. Hah.


If the point of this thread is about how SoL HAD to lemming, then you should go tell the original poster to fix the topic of thier thread. Because you've said it yourself right there that SoL has had the breaking power since day 1, meaning sol didn't HAVE to lemming, they CHOSE to lemming, because it was the better strategy. However the alternative is that you're wrong when you say that SoL has had the breaking power since day one, and in that case the original poster would be correct in making this thread.

However since you are the original poster, I'm going to go with you're wrong on BOTH points because you've essentially contradicted yourself, and shown how little you really understand.

ClayQ Game profile

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May 4th 2011, 14:46:40

Team server is retarded....

The point is to have 5 man teams, Yet the teams are just multiple teams of 5 working as a unit? Stupid.

Rages first set merged was last set.

ClayQ Game profile

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May 3rd 2011, 14:04:01

is there a point to this thread?

ClayQ Game profile

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Apr 28th 2011, 11:53:22

The button may have helped the speed of the kills today.... But id stake more of the cause on the fact breaks were likely incredibly low, say 100k to 200k tops.

ClayQ Game profile

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Apr 28th 2011, 10:30:43

Unless I'm mistaken. When I looked evo had hit evo.

Either way the point is moot. I'm not the one picking who wars who.

Thankfully for the netters on the server. *has warred every set hes ever played*

*shrug* until I actually have to care, I take all threads as 100% truth so as to make great lulz

ClayQ Game profile

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Apr 28th 2011, 3:39:35

Who said I was in sol?

If I was in sol, evo wouldnt be retaling my hits would they?

and you don't have to be untagged to set your own policy.... It's your country to do as you wish with... Everything has consequences sure... But if you don't care and want to have fun you can do that anywhere....

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Apr 28th 2011, 3:28:39

Because evo two steps, I will not accept retals from evo.

Expect retals on my country to be retalled, and rors to result in more grabs or suicides.

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Apr 28th 2011, 3:25:12

I care less about the actual loss of land on bad retals.

Personally, I take offense to having one player retal, then the other grabbing thier own alliance, ala my two stepping comment. if I had my way sol would kill evo and icn instead of lcn.

However, the lcn war is rooted on a better cause. RoRs.... And a difference of policy regarding such.

ClayQ Game profile

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Apr 27th 2011, 22:59:30

I kill countries that two step land, even if its too stepped after a retal.

If you want your land back, take the damn retal yourself! :-p

ClayQ Game profile

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Apr 24th 2011, 14:03:41

War alliances can typically dictate the policy they want. Netters, typically dont fight and thus must accept the policy dictated to them... Which they don't like, thus they whine.

ClayQ Game profile

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Apr 23rd 2011, 5:13:59

Originally posted by iScode:
Originally posted by Klown:
Having never won a war in its 10+ year history, iMag criticizing any alliance is pretty funny.


You dont seem to know your history very well, i could name ten wars imag has won but since your obviously so retarded I will let you search for them yourself.


Never alone never together.

ClayQ Game profile

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Apr 19th 2011, 2:54:12

You honestly think that if SoF and SoL warred... Maki would be doing the target selection?

Best joke all day.

ClayQ Game profile

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Apr 19th 2011, 0:42:15

Scode, go find a sheep.

ClayQ Game profile

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Apr 19th 2011, 0:37:30

Originally posted by iScode:
Sof by a mile...


having been a member of both alliances, I'd likely give SoF the win, but it won't be by a mile...

At Current, SoF's Focuses for warring are better. However SoL's tools are still being updated, and are far less antiquated than SoF's. Without revealing "true" weaknesses in either alliance;

Walling will be about the same from both sides at the end of the day, as will restart rate, and target selection. Both alliances have a solid enough core in leadership and member base for these things in regards to war.

If one side got the FS, and it wasn't pre-arranged that side would win... with few exceptions.

SoF - Hits faster, and is less predictable on war chat times.
This is a negative however, as without a "set" schedule for killing it can cause lower kill run turnouts/effectiveness as was seen last reset. SoF has a hard time with an uphill battle, once they start slipping they will continue to slip.

SoL - Kills slower, giving enemies a better chance to wall, however knows how to handle wallers in the end it just takes more effort for them. Because SoL is predictable on when they kill, they will have better "turnouts" on their chats overall, it doesn't change from day to day. In fact it hasn't changed from year to year. In the last decade I don't think SoL's kill times have changed even once.... SoL is better at the uphill battle, if they start to slip, they still know how to run lemmings and others well... and if I had to give a winner they'll likely have the better restart rate (although they will be close)

So even from behind I see Sol as still able to contend, where as if SoF slipped too far, I don't see SoF as being able to recover.

SoF would have the advantage going in, as they have a crew that is much more likely to just Run the strat they are told to run to a T and thus will have better stocked/prepped war countries as a whole. Where as SoL has a more "have fun" environment, where people run what they want to run, and aren't always that good at it. Players are informed of how to improve, but are never really rewarded or disciplined for doing or not doing better.

In a mutual war, It would look much like the ECM war of last set, if SoF came out on top SoL wouldn't slip as fast or as far, if SoL came out on top SoF would have a much harder time fighting back. I'd expect SoF's current war machine to maintain that advantage of their countries through the FS/CS period. The question is if they really can handle the war of attrition.

ClayQ Game profile

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Apr 14th 2011, 8:09:56

I loled at this thread.

ClayQ Game profile

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Apr 10th 2011, 8:51:14

Originally posted by nyaar:
Yeah I think it's just my netbook. It seems to work fine on my desktop.

Lots of familiar names and familiar clans. I thought you were all dead, and expected you to stay that way. >:|


*sad face*

but but but...

ClayQ Game profile

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Apr 7th 2011, 16:53:27

I think they are both right, but the real question is how is that possible.... muwahahahaha

ClayQ Game profile

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Apr 2nd 2011, 11:02:24

I sent 2k$ last week, do I have to pay again, or can I just have free tags forever?

ClayQ Game profile

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Mar 28th 2011, 1:52:09

last operation Lemming i participated in ended in a kill.

ClayQ Game profile

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Mar 25th 2011, 19:38:39

I like it.

ClayQ Game profile

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Mar 21st 2011, 11:24:16

Lies all lies

ClayQ Game profile

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Mar 19th 2011, 11:05:45

Originally posted by Lobo:
Hmmm,

Your poetry lacks feet kind sir.
The caesurae falls in the wrong area.
Surely next time you can do better with
you metric variations as well.


Yay, fun... I'm too lazy to write another poem in response however.

3x3,3x3,2x3,2x3,3x3 aabba, My feet stink however, and yes I do mean both my rhyming feet, and my real feet.

ClayQ Game profile

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Mar 18th 2011, 14:48:13

There once was a man from Nantucket,
Or maybe the place was called Phuket,
Never could I recall,
The story of it all,
Evo Monsters and Collab, fluff it.



A limerick for you all, not that it makes any sense I was bored and didn't have any turns to kill after walling today.

ClayQ Game profile

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Mar 14th 2011, 14:02:08

Don't do it!

ClayQ Game profile

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Mar 12th 2011, 1:14:14

54321?

ClayQ Game profile

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Mar 8th 2011, 15:30:49

700+ on one country, and 400+ on another, chems are good kill toys ;)

ClayQ Game profile

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Mar 6th 2011, 18:32:17

Originally posted by Pang:
if ECM out-prepped SoF, and SoF didn't expect that, that's SoF's fault.

If anyone expected an Evo-lead war effort which was prepped all set to NOT result in good countries, that's dumb. That being said, I'm pretty sure most SoF'ers I've chatted with realize this and have been looking forward to the challenge :)

Netters *CAN* and *DO* build good war countries/run good war efforts, it just has to be planned now-a-days to compete, rather than converting from netting as tensions rise and/or the netter is FS'ed.


Netting and War gaining are the same thing with 1 key exception. War gaining begins stocking slightly earlier, and has to buy a few more techs. The key difference is however the point at which you begin stocking, War gaining countries will begin stocking roughly a week earlier, so when the war countries have stock to war/buy those extra techs, the netting countries are still reaching their "goals".

Anyone who knows how to stockpile can net, what makes the difference in the end is who knows how to stock and destock better.

Anyone who knows how to netgain can wargain if they pick up on the difference soon enough.

Then comes the warring skills: Activity and target selection are the core here, and when it comes to target selection you only have to have one good target selector, and people who are willing to do what he or she says.

EDIT: Before someone says it, speed of kills... I'd like to point out that if you have 20 players hitting, even if they are medium speed they can still kill just as fast as 10 players at super speeds.... That really falls under activity. And yes there are other elements, but those two I find are the biggest elements to winning a war "skill wise"

Edited By: ClayQ on Mar 6th 2011, 18:35:15
See Original Post

ClayQ Game profile

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Mar 5th 2011, 13:36:53

Red X is nub.

ClayQ Game profile

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Mar 4th 2011, 2:04:55

Doesn't matter, I'm playing in SoF, therefore they can't lose.

ClayQ Game profile

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Mar 4th 2011, 2:01:47

Galandy is like a sick puppy.

ClayQ Game profile

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Mar 2nd 2011, 20:16:21

Originally posted by Galandy:
Girlfriend is running to the end of Dragon age and just polished off mass effect and mass effect 2.

Any recommendations on games she may like?
She tried Bioshock but the game scared the fluff out of her.
her reflexes arnt good enough to keep up with a fast paced shooter and im trying to keep her away from the sims as much as possible.

Any recommendations would be appreciated.


Quit lying to us fluffer, we all know you don't have a girlfriend.

ClayQ Game profile

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Mar 2nd 2011, 20:14:10

I don't think I've done it while driving the forklift, however It randomly pops into my head, frequently when someone says something stupid.

ClayQ Game profile

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Feb 28th 2011, 9:26:56

Fs them and get it over with already.

ClayQ Game profile

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Feb 26th 2011, 16:47:24

Originally posted by Silent Sentinel:
I will gladly exchange Dragonlances country number for a few hefty FA packages. No, really.


get me on msn.

Oh wait.....

ClayQ Game profile

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Feb 25th 2011, 13:37:29

last reset....

WoG > SoF.

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Feb 25th 2011, 3:21:28

Originally posted by Murf:
would only die first if it's a really good country that we can fluffing demolish in seconds lol


I fully expect to be hit early in the war....

ClayQ Game profile

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Feb 24th 2011, 17:42:53

Originally posted by Hardy:
im batman


Lies all lies.

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Feb 24th 2011, 16:33:03

Originally posted by Detmer:
Originally posted by ClayQ:
I think you are mistaken....


So you claim to know everyone who has ever been in Camelot? =P


Nope, but I could get a list. I once met a kid who was in Camelot, then I shot him with a paintball....

EDIT: Come to think of it, that was a really long time ago, and I don't even remember why earth came up in the conversation, although it was rather amusing to find someone essentially randomly... who played earth.

ClayQ Game profile

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Feb 23rd 2011, 15:11:23

I think you are mistaken....

ClayQ Game profile

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Feb 22nd 2011, 2:24:57

I is ex-Camelot? What? This is news to me.

Premium is now 240$ or more.

EDIT: Really, though as long as no nubcakes play and oiler, oilers are beasty.