Originally
posted by
deezyboy:
if i recall correctly some of the better cashers including oldman i noticed grab really early. i went all-x until 8-10k acres or so and it took all i had to get my techs up and keep a safe turret count. I'm not sure if he just tech starts and grabs really well or cash starts very efficient and is just that good or runs low defense but i am pretty sure they aren't going all-x.
He's my DA last set so this is true, he grabbed early and grabbed real good, finding good targets, very efficient. So mixing up with decent tech levels and good bpt, he really on his way to a record finish, not until the grab of edjfr.
Serp: I think there are discrepancies on resulting losses of DAs (on the attack page) and on the actual losses of the DAs. Just my observation. No idea of what is happening, there might be an ongoing update?