Jun 5th 2015, 1:00:39
I was thinking more of having every option available with varying bonus point costs, further allowing players to customize their government, using a Democracy, Republic, Dictator ect... base
Thus:
Turns to attack
Maximum technology
Explore rate
Maximum per capita income
Military costs
Construction speed
Maximum population
Technology effectiveness
Industrial production
Market sale cap
Military strength
Spy effectiveness
Building capture
Attack gains
Military upkeep costs
Food production
Oil production
Bonus effectiveness
Thereby no two players (governments) would be exactly the same, this could potentially open up numerous strategy opportunities/modifications