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MickeyKeane Game profile

New Member
7

Jun 21st 2015, 7:04:38

POKE

MickeyKeane Game profile

New Member
7

Jun 11th 2015, 20:53:02

POKE

MickeyKeane Game profile

New Member
7

Jun 5th 2015, 1:00:39

I was thinking more of having every option available with varying bonus point costs, further allowing players to customize their government, using a Democracy, Republic, Dictator ect... base

Thus:

Turns to attack
Maximum technology
Explore rate
Maximum per capita income
Military costs
Construction speed
Maximum population
Technology effectiveness
Industrial production
Market sale cap
Military strength
Spy effectiveness
Building capture
Attack gains
Military upkeep costs
Food production
Oil production
Bonus effectiveness

Thereby no two players (governments) would be exactly the same, this could potentially open up numerous strategy opportunities/modifications

MickeyKeane Game profile

New Member
7

Jun 4th 2015, 19:53:36

My apologizes if this has already been discussed...

Has there been any thought to allowing players to further customize their countries (government) bonus by using the points obtained via the daily adds?

For example using points to increase fascim's oil or food production?

or decreasing the turns required for a democracy to attack?

ect, ect...

While I'm unsure of the programming challenges, considering the current bonus point scheme allows for a similar type of customization this may breath new life into the game, allowing players to experiment beyond the existing government types.

MickeyKeane Game profile

New Member
7

May 9th 2015, 19:25:36

MickeyKeane Game profile

New Member
7

Apr 19th 2015, 23:38:31

Buying/selling missiles?
Mercenaries?

MickeyKeane Game profile

New Member
7

Apr 9th 2015, 17:48:10

Thank you