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P4TCH85 Game profile

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4

Mar 28th 2013, 20:34:34

you're right, i did it to help prevent earthquakes. I came back to earth recently, but i think it used to be that as long as you have one building for each type of event that can occur, your chances of getting boom/bust for any of them gets grouped together. I couldn't remember what all the different types of boom/bust events were so i just covered them all. (FWIW, I haven't been testing the idea long, but I have noticed only 1 earthquake in the past 2 sets I've played. I have seen more or less the usual amount of boom/bust events.) I have been working on cashers lately, this is my first Theo casher. I'd prefer to skip building the farms for startup if that's viable. I'd always been told that farmer startup was best so I went back to doing that now that I'm playing again. Is the casher startup made possible by the accelerated pace of the express server, or has that always been a good option?

P4TCH85 Game profile

New Member
4

Mar 13th 2013, 1:51:01

Originally posted by VivaNick:
Audi R8

P4TCH85 Game profile

New Member
4

Mar 7th 2013, 1:38:30

same

P4TCH85 Game profile

New Member
4

Feb 24th 2013, 18:27:31

considered playing around with some land grabs and wanted some sort of retal assurance, admittedly not the most efficient growth strategy, but since this is my first set in many years and I've never played a farmer and haven't seen any strats beyond some startup ideas, I'm not really sure what to do for endgame here