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RD Watcher III

New Member
4

Jul 31st 2013, 13:46:44

Some points for mental midget locket to respond to..

1) RD has 6? 7? original countries left and a NW advantage not because they are better, but because they bravely first struck with Indy countries on day .. 5? True or false.
2) RIVAL and RD first struck SOL with 25% more members. RIVAL didn't even bother to come up with a reason. True or false.
3) SOL has outhit both RIVAL and RD in consecutive resets. True or false
4) SOL has outkilled both RIVAL and RD in consecutive resets. True or false.
5) RD has run multies for than any other alliance in the history of the game. True or false.
6) RD has run bots more than any other alliance in the history of the game. True or false.
7) RD actively spies on other alliances, stealing plans, relaying chats. True or false.
8) RD hits it's own tag for ghost acres. True or false.
9) RD actively FAs it's countries into top 10 spots, depriving legitimate players of decent finishes. True or false.
10) You believe being 'provoked' is an invisible thing that if you believe it, it must be true!! Provoking an alliance in EE occurs when you don't FDP them. True or false.
11) You feel good about playing for RD given all of the above. True or false.

Here's your challenge fluff brains. Answer true or false to every question above and don't skirt the issue. Let's see if you have any balls. Direct challenge.

RD Watcher III

New Member
4

Jul 29th 2013, 12:25:42

RD have a lot of funny members.

You realize RD cannot win a war on it's own? If you could, you would have tried. If you were confident in how good you are, you wouldn't need your hand held all the time.

That on top of the fact there is almost certainly half a dozen RD 'veterans' actively cheating. Whether via remote login or the 'family 'list.

It would be amusing to see how many from RD are on that list in proportion to the rest of the game.

They are still cheating and will be caught. In the meantime, maybe RD members should take a nice cold shower and realize every day they spend sitting in that filthy tag, they glorify the destruction of the last vestiges of anything decent about this decaying game. Keep flying the flag for the scum, it doesn't do you any favors.

RD Watcher III

New Member
4

Jun 26th 2013, 17:45:19

qz, I think you're the only thing holding this game back from oblivion.

I don't say that lightly.

I think your view on game mechanics is one of the reasons we are stuck in an interminable rut.

Please look outside the realm of netgaining. Your cabal has served netgaining and netgaining only for the last 3 years.

Wake the fluff up.

War has been held back, downgraded, ignored and it has come at a massive cost to the game.

You say 1000 turns of no special attacks is inelegant. Bull fluffing fluff. Is 100 turns of protection inelegant? Im calling you out on this because although you are the least militant admin, you are far too ready to cower to the whims of mental midgets like pang and martian.

Delay war. Make war a strategic decision and not a race to see who can make the best 400 turn Commie. fluff the way this game is run is enough to make people go crazy....

RD Watcher III

New Member
4

Jun 23rd 2013, 13:57:16

The culture is bad!! attitudes suck!! relationships are toxic!!

That describes every multi-player game in existence. The difference is, those attitudes make games more interesting but admin/game creator action on well-run games put barriers in place to stop those attitudes degenerating the game into farce.

That is what this game currently is - a farce. Xinuan probably has the ear of a pang or a qz so I'll trust him when he says the game is turning a slight profit. This is bad as the admins couldn't give a stuff about growing it. It's a selfish attitude and is not helped by the fact they all prefer netting.

All changes in this game relate to making netting a better experience - but here's the rub. No one leaves the game because they finished outside the top 10. They leave because some asshole with no skill can manipulate the inadequate game mechanics.

5 Things That Should Be Fixed But Wont Be

1. Stop allowing special attacks in the first 1000 turns. Countries aren't developed, so why should you allow war? Let's all race to see who can start a war the soonest! Do away with the 100 turn protection - after all, fighting war should be allowed as soon as possible!!!

2. Hitting countries in your own tag is wrong and unfair on alliances at least trying to exert some self decency.

3. The 'hit return' changes to kill runs was pointless. Seriously. It's as if you waste time on something that does nothing, so you can say you did 'something'. Fix the ajax attack button - why should countries be able to spam 20 attacks in 5 seconds?

4. Release all FA data. This is a huge source of player discontent and is abused by grubby alliances to gain improper advantage. If they are happy to FA a country into the top 10, or sneakily enlist another alliance in a war, then it's fine to reveal it.

5. The restart bonuses are stupid. Why should it be an arbitrary amount? Why should a late reset restart log in with 400 CS. Give restarts more turns (stored if necessary) and give them more resources. Give them 15% of all cash, stock on market, military, oil and food. Give them 25% of prior land. The better your original country, the better the reward. How novel!!