Originally
posted by
mrford:
Don't farm them into the ground and they might stop seeking revenge.
While I agree with the general sentiment here, the country which prompted Forgotten to post on this subject was not farmed by LaF. It had been killed as part of a policing action (after ABing two different Stones members). We then killed the restart, but not in an organized fashion, allowing it time to AB two of our members.
I've been playing in LaF for about a year now, and can honestly say that I'm impressed with the efforts (mostly successful) of the leadership to get people to NOT farm real players. A couple of members routinely ignore the leadership on this issue, and when one of their victims hits them back, they're on their own. The "suicider" (which I would call a retributioner) does not end up on the kill list if he only hits back at his tormentor.
Originally
posted by
mrford:
If you can't tell the difference between a bot and a real Player, you shouldn't be grabbing. It is stupid easy.
In the vast majority of cases this is true. However, we've noted a couple people so far this reset that were doing a pretty good job of imitating bots. If the bots' patterns are easily recognizable, that also means it is possible to imitate those patterns.
Now to Forgotten's point.. I've long held that "suiciders" are good for this game, and I still believe so. It is ridiculous for countries that will be ending with 250+million net worth and 80k+ acres to be running on less than a million turrets and 0 tanks. Lone wolves should not be eliminated IMO, but there are some things that should be changed:
Humanitarians: They're pointless on this server. If you need protection, you tag up. There should not be a dynamic present on this server which allows people to stock up for an assault in absolute safety.
Networth-based attack results: I've hated these ever since Mehul implemented them. If a successful AB takes down 3% of one country's buildings, it should take down 3% of any country's buildings, regardless of the victim's and attacker's relative networths. There should not be a case where a country is able to level 3% of his victims' buildings per attack, but when he is hit back with the same attack type, he loses only 1%. That's just stupid.
"Suiciders" don't need to be eliminated, but neither should they enjoy any kind of special protections.
I agree with Untagged Hunter that ghost acres should be eliminated. They kill competition and I think contribute greatly to the boredom that chases many people from this game. But eliminating the free land sources that make this game little more than a spreadsheet exercise would do nothing to eliminate "suiciding". In fact, I'm guessing you'd see more people going rogue without these lame dynamics, as alliances would once again be forced to take a risk and take land from other real players.