Oct 4th 2014, 14:50:51
The quick use of turns makes it very tough. Based on my first set experience as a farm it seems that it takes them a while to get the ball rolling. Like those first 400 turns or so I'm like where's my cash, I'm phat, my butt is big, and I just kept getting popped. I was struggle to have enough defense. Furthermore, lacking enough cash due to keeping up defenses and trying to gain land in the start makes it much tougher to allocate money for tech. We are in the last 30 something hours and I'm not even close to my tech goal yet. I'm testing it out here to gauge its use in primary since I've only ever teched in primary and thought next time I'd try something new (I probably won't). I like grabbing and farmers seem to be able to afford to grab much later into the set on primary than a techer would and that idea appeals to me.