Dec 18th 2024, 23:56:39
1) Remove SS military loss scaling penalty. Base attacking losses are 16% for attacking countries and 8% for allied help.
2) Reduce base stolen money, bushels, and tech from grabs.
3) Military bases increase PM regen rate based linearly on percent land as MBs up to 2X. For example, 50% MBs gives 1.5X generation.
4) Increase cost of infinite bpt bonus from 8 points to 16 points.
5) Trade pacts return and grant 1 extra daily bonus turn for every 1000 turns played by a trade ally. For example, if one trade ally has played 1999 turns and one trade ally has played 2134 turns then the country allying them both will receive 7+1+2=10 daily bonus turns.
6) Medical tech now also reduces food consumption by population and military units.
7) Warfare tech returns with a starting percentage of 0%. Each missile is worth 500k NW instead of 2500 NW.
8) Weapons tech now increases units sent for the purposes of type 1 ghost acre calculations. Government modifiers continue to not be included.
9) Spy tech now increases money, bushels, and tech gained from grabs.
10) SDI tech returns with the additional effect of increasing maximum daily PSes:
* 0-9.9%: 0 additional PS
* 10-29.9%: 1 additional PS
* 30-49.9%: 2 additional PS
* 50-69.9%: 3 additional PS
* 70-89.9%: 4 additional PS
* 90-98.9%: 5 additional PS