Verified:

UgolinoII Game profile

Member
EE Patron
1103

Apr 25th 2024, 17:24:29

Haha that express country is nuts.

Thanks for that link I am going to read it now.

UgolinoII Game profile

Member
EE Patron
1103

Apr 25th 2024, 17:01:26

I'm sure he knows it was within the spirit of testing thoroughly :D

I'm deep undercover now...

Quite the restart bonus!

0.2 mins ago
You were given a daily bonus of 20 extra acres.

0.2 mins ago
2,641,253 survivors emerge from the ruins of your previously destroyed country and begin to rebuild. They hold true to the values of the former regime (bonus points) and are ready for you to lead them once more! The survivors were able to salvage:
329,825 acres
804 Construction Sites
$2,147,483,647
2,818,913 Technology
326,767 Buildings
1,150,095 Units

UgolinoII Game profile

Member
EE Patron
1103

Apr 25th 2024, 16:53:49

Hmm would have been interesting to run my bots at that time see how they did, last time I ran was October 2019.

I changed the code so much that I think it would be difficult to remerge from qzjul's master

Although, having had a quick look over, it looks like he mostly added things in different places as I had refactored out a lot of my code for "bot strategy"

They all inherited from a core Strategy class that established wether it was possible to do something, whether they should do it, and then decided if they would do it, then did it!

Each Strat effectively became setting a land goal, build goals and tech goals then running a turn based on logic ie for Rainbow it was:

if ($this->willSendStockToMarket()) { return PublicMarket::sellFood($this->c,true); }
if ($this->willSellMilitary()) { return PublicMarket::sell_max_military($this->c); }
if ($this->willSellTech()) { return PublicMarket::sell_max_tech($this->c); }
if ($this->willSellFood()) { return PublicMarket::sellFood($this->c,$this->stockpiling()); }
if ($this->willSellOil()) { return PublicMarket::sell_oil($this->c,$this->stockpiling()); }
if ($this->willBuildCS()) { return Build::cs(); }
if ($this->willBuildFullBPT()) { return Build::buildings($this->buildings()); }
if ($this->willExplore()) { return explore($this->c); }
if ($this->willCash()) { return cash($this->c); }
if ($this->c->canExplore()) { return explore($this->c); }

Other strats did/didn't do some of those steps (e.g an indy wouldn't sell food, a techer would tech when it was right)

They all prioritiesed their goals, stocked/destocked when the time was right,& bought mil & tech sensibly according to their priorities.

I also had a FFO, so that their was an oil market and they would stock oil for destock too (without land dropping).

UgolinoII Game profile

Member
EE Patron
1103

Apr 25th 2024, 16:15:15

LOL

My bot repo:

This branch is 120 commits ahead of, 345 commits behind

Edited By: UgolinoII on Apr 25th 2024, 16:28:29
See Original Post

UgolinoII Game profile

Member
EE Patron
1103

Apr 25th 2024, 16:14:43

Looks like a lot changed though! :)

https://www.earthempires.com/ai/954/ranks

UgolinoII Game profile

Member
EE Patron
1103

Apr 25th 2024, 16:12:13

This was about where I was at...

https://www.earthempires.com/ai/696/ranks/97

UgolinoII Game profile

Member
EE Patron
1103

Apr 25th 2024, 16:05:36

These bots run by you looked superior to the default ones...

https://www.earthempires.com/ai/889/ranks

UgolinoII Game profile

Member
EE Patron
1103

Apr 25th 2024, 16:02:54

As much as I love easy bot farming being able to hit multiple targets with <10k turrets, at this stage in the set that seems weird (unless i'm not remembering right). It used to be that you'd get a few easy hits out of the gate but after that they seemed to grow so you could generally just about keep up with hitting them (especially when they had D allies!)

That makes me feel like something has changed where they aren't buying as much stuff as they used to? Do they need to buy more?

or, maybe add more bots to increase demand? (or indirectly through players growing bigger and buying more tech/military to grow?)

I hacked up some bot code a few years back that consistently took the majority of t10 on the AI server ;)

UgolinoII Game profile

Member
EE Patron
1103

Apr 24th 2024, 23:13:51

Well, not to a bot country...

UgolinoII Game profile

Member
EE Patron
1103

Apr 24th 2024, 23:02:20

Just testing :) Promise I won't do it again x

UgolinoII Game profile

Member
EE Patron
1103

Apr 24th 2024, 22:49:07

1st kill ;)

UgolinoII Game profile

Member
EE Patron
1103

Apr 24th 2024, 17:19:19

cos bots are dumb and undercut all the time!

Hardest thing about CI is not being able to play turns whenever you want heh

UgolinoII Game profile

Member
EE Patron
1103

Apr 24th 2024, 14:19:26

I am :)

(kind of)

UgolinoII Game profile

Member
EE Patron
1103

Apr 24th 2024, 14:16:05

On the old days I won with Theo casher, but the stars had to align just right.

Most of my best finishes are techer.

Since seeing the buff on expenses for CI it looks like that might be viable... we'll see

UgolinoII Game profile

Member
EE Patron
1103

Apr 24th 2024, 14:13:18

Originally posted by TCO_NBK:
Is working together allowed in Express? I saw it happening for the first time this set....so just wondering if that is allowed at all


I think there is a fine line between what is considered working together and what is not, who was it lets have a look...

I also don't remember having allies before, but now that we do then that line is getting blurrier. What if your D ally is getting beat up?

Having def allies might usher in a new era in express, who knows ;)

UgolinoII Game profile

Member
EE Patron
1103

Apr 23rd 2024, 10:05:57

That sentence was too long so I asked ChatGPT to summarise it:

Don't be a fluff.

UgolinoII Game profile

Member
EE Patron
1103

Apr 21st 2024, 23:03:25

Interesting, so I am thinking this is going to slow down the hardcore farming a bit...

UgolinoII Game profile

Member
EE Patron
1103

Apr 21st 2024, 21:05:29

Sorry if this is a silly question, but does this mean that if you send 100 jets, then you lose 99 jets.

(Ignoring med tech & govt bonus)

UgolinoII Game profile

Member
EE Patron
1103

Apr 21st 2024, 20:59:36

Boys and their toys :)

UgolinoII Game profile

Member
EE Patron
1103

Apr 21st 2024, 20:53:35

to clarify. efficiency = fun for some people

That isn't to say I won't throw all that out the window to retal/war when necessary :)

Everyone says things like farming bots is no fun, no skill needed, etc

Thats true to some extent (80/20 rule). Getting t10 is easy enough with zero effort bot grabbing and no fancy stuff, and that's mild fun for old timers short on time e.g me.

When I used to play a few years back some people seemed to have beef and would grab you every set, regardless of defence, so that wasn't the solution. There was no point putting time in. So I just started playing under my name and spending no effort on a country so people could grab me if they wanted, and I would just retal. That way I can't be trolled with grabs. If I manage to get through a set without being hit then I might get a lucky finish, if not then another reset will be along shortly :)

UgolinoII Game profile

Member
EE Patron
1103

Apr 21st 2024, 20:32:15

Originally posted by Celphi:
Originally posted by VicRattlehead:
Nobody plays games for the efficiency, they play for the fun.

/disagree


seconded

UgolinoII Game profile

Member
EE Patron
1103

Apr 20th 2024, 11:59:19

Originally posted by En4cer:
I think you totally fluff the recent equilibrium the game finally managed to achieve with the last changeset.

As it stands this set almost any of the strategies could have won - casher is the only one that has a hard time now.

There will be a 1.5b commie indy this set - this strategy is still in its early days and public market prices werent awesome for commies either. There would have been a techer over 1.2b also except a late set fluff up and he actually played out a set helping others out and didn't have tech allies contributing to his finish. The best ffo this set without help will be somewhere in between those.

The only two viable strats to play to win now will be commie indy and techers.



CHALLENGE ACCEPTED

UgolinoII Game profile

Member
EE Patron
1103

Apr 20th 2024, 11:50:44

Man, getting t10 is harder than I remember :)

UgolinoII Game profile

Member
EE Patron
1103

Apr 20th 2024, 11:45:00

The quad tap:

2024-04-19 04:44:21 SS Elfame (#92) Free Bird (#35) 456A (641A)
2024-04-19 04:44:10 SS Elfame (#92) Free Bird (#35) 610A (844A)
2024-04-19 04:44:04 SS Elfame (#92) Free Bird (#35) 710A (955A)
2024-04-19 04:43:55 SS Elfame (#92) Free Bird (#35) 829A (1083A)

Grabbed: 2605A (3523A)

The quad-tal:

2024-04-19 22:26:45 SS Free Bird (#35) Elfame (#92) 467A (602A)
2024-04-19 22:25:52 SS Free Bird (#35) Elfame (#92) 623A (836A)
2024-04-19 22:23:20 SS Free Bird (#35) Elfame (#92) 880A (1208A)
2024-04-19 22:22:26 SS Free Bird (#35) Elfame (#92) 1011A (1412A)

Recovered:2981A (4058A)

Net Totals
======

Elfame: +542A
Free Bird: +1453A

Oof

UgolinoII Game profile

Member
EE Patron
1103

Apr 19th 2024, 21:45:07

Recall goods?

UgolinoII Game profile

Member
EE Patron
1103

Apr 18th 2024, 19:58:31

Most people don't know how to make grabbing another human worthwhile. So they end up getting retalled for more than they grabbed and so they get the face on then RoR and then its war.

If you do know how to make grabbing another human worthwhile then the other guy usually gets the face on and double taps back and then its war.

War is generally fruitless. Possible to get a kill, but if you don't then you just end up in useless back and forth and each player claiming they smashed the other player hardest on the forums.

blah blah

UgolinoII Game profile

Member
EE Patron
1103

Apr 15th 2024, 11:03:35

Originally posted by commander1972:
bluegrass in the country


gonna eat a lot of peaches

UgolinoII Game profile

Member
EE Patron
1103

Apr 13th 2024, 20:55:10

cc

UgolinoII Game profile

Member
EE Patron
1103

Apr 12th 2024, 21:23:08

The round ends in 50.8 hours. - I have spent 16 on Free GDI, and have 11 left. For reference, so I dont know how I fit into that scale.

I don't know why some people would have more/less but I guess if they figure out how to optimise that then more power to them.

I see the bonus have been tweaked but it seems to me that still the only thing really worth doing is turns/booms with it being such a short reset (in terms of days worth of bonus points). Maybe im not being creative enough!?

If you had e.g build cost reduction at -2.3% and 1 point each, that would let a standard 9 points a day(45 in total) get to 100% build cost reduction by last day (similar to alliance) if someone could optimise to get a few points elsewhere too I dont think it would kill things, if someone was a little light because they aren't premium and didn't click well thats on them. The other bonuses could scale relative to the build biff. I dunno, I like trying unusual strats built around different bonus usage. (build cost seems to be the standard in alliance, maybe the others could be buffed? but thats off topic here I guess) anyway thanks for replying appreciate there might be more to it (im a coder, and there usually is when people ask for stuff heh)

UgolinoII Game profile

Member
EE Patron
1103

Apr 9th 2024, 21:35:32

Originally posted by Slagpit:
Blackhole, this isn't intended to solve all of the gameplay problems on the Alliance Server. It's intended to be a compromise. I'm generally hoping for a grudging acceptance from players.

The Express server used to be along the lines of what you're describing. I created a country there as a test and got randomly ABed by four different countries. Some players enjoyed that kind of chaos but a lot of them didn't.

Have you tried playing on the FFA server?


Far from 'begrudging' I whole heartedly welcome them!

I think it's better than running the same formulaic netting Strat(s) every round and micro-optimising, keeps things fresh.

I think someone else mentioned this, but for the netters, I'd like to see variance in the govt bonuses. Maybe a random +/-50% on one/some/all of the bonuses. (e.g. +15% Food Production becomes +7.5-30%, -25% max PCI becomes -12.5% to -50%). You could keep the essence of the govts the same.
Some resets particular strats might get lucky and be totally buffed, some resets they might be totally nerfed.

On a superficial level people might flock to the buffed one, but that in itself creates an environment where that Strat starts to become weaker.

If rep PCI got buffed, and fascist oil got nerfed, you might see bunch of rep cashers, and fewer than normal FFO with some interesting market effects, Then if Theo got 100% pop bonus at the same time food is gonna get crazy, as techers try to take advantage of a cash rich market...

Stuff like that. I think that keeps it fresh. Removes pure formulaic approaches, adds a little chaos.

Or if you wanted to get wild you could have an ever changing political background in which global geopolitics churn over time as political interests wax and wane, with the New Earth Order issuing decrees that cause political upheavals, or other such imaginary RP type events that hint at the slightly unpredictable shifting bonuses as the set progresses...

Invisible market forces due to interplanetary trade buying and selling on the public market...

All countries on the server being part of a continental exploration and as server wide total land increases encountering new and powerful bot countries that are added to the scores list as the set progresses, with a penchant for top feeding. No need for suiciders, you have big bots that like to grab fat defenceless countries (and accepts retals... usually!). Does your netting clan take the hit, in order to outgrow other netting clans, or do you proactively kill the bot preventing further grabs but giving other netters an advantage...

Sounds like hell, lets do it!

UgolinoII Game profile

Member
EE Patron
1103

Apr 9th 2024, 12:52:33

Originally posted by BlackHole:
To put in in other words, Slag.


One of the things I would think you would want more of in this game is engagement.


My playstyle, and others like me, create engagement. That is GOOD for this game.


Josey Wales and Cat doing what they are doing this set. That's very very good for the game. And your changes make their playstyle impossible.


I played this way one time with a group of other fellows. We netted like maniacs hidden amongst other clans and then once we were massive, we "warred" the entire server, I like to think it created a little splash. Of course people hated me and others for a while, and I paid my penance being beaten down for several sets.

So I do see your point. I like to think we weren't your low brow griefer, after all I was not called "Earle of Grabs II" for nothing! It was only small sideshow in the long history of earth, but for a brief time we were the antogonists that unified the server. There was some actual RPG for once.

That being said...

I know what it's like to be suicided, it sucks and I don't like it any more than the next guy, I doubt I'll ever do it again.

I think these are just the emergent properties of the way the game is set up. Im not sure they can be "fixed" by changing the game.

I like the sound of the new changes, and I think it will be interesting to see what kind new behaviours emerge! Both desirable and undesirable.

UgolinoII Game profile

Member
EE Patron
1103

Apr 8th 2024, 10:13:52

a

UgolinoII Game profile

Member
EE Patron
1103

Apr 7th 2024, 13:30:37

Depends on the server. I have a penchant for Theo Casher on express. Alliance FFO its the obvious choice, but I'm currently running some experimental strats to see what can be done with non-standard builds. I've been away for a while and so need to get the feel for the game again.

UgolinoII Game profile

Member
EE Patron
1103

Apr 6th 2024, 11:31:56

In the original subject an easy change might be reduction in bonus costs/increase in efficacy.
I suspect more regular bonus / more point at a time is out due to reliance on external sites voting for non plebium members?

UgolinoII Game profile

Member
EE Patron
1103

Apr 6th 2024, 11:29:06

<double post>

UgolinoII Game profile

Member
EE Patron
1103

Apr 6th 2024, 11:28:47

Originally posted by Slagpit:
Originally posted by UgolinoII:
I’m nearly almost possibly perhaps considering thinking about planning on theoretically playing again.


If you don't play then I'll make the bots use your old country names!


Nooooooo not wwf/e wrestler theme!

UgolinoII Game profile

Member
EE Patron
1103

Apr 5th 2024, 22:30:00

I for one am looking forward to being topfed/RoRd by someone other than you or ratski ;)

UgolinoII Game profile

Member
EE Patron
1103

Apr 5th 2024, 22:26:43

I’m nearly almost possibly perhaps considering thinking about planning on theoretically playing again.

UgolinoII Game profile

Member
EE Patron
1103

Apr 5th 2024, 22:25:31

Dropping land
Each turn tick after being logged in with with more than your theoretical maximum

UgolinoII Game profile

Member
EE Patron
1103

Apr 5th 2024, 22:09:12

It’s UgolinoII you insensitive clod

UgolinoII Game profile

Member
EE Patron
1103

Apr 5th 2024, 22:01:08

Make turrets great again

UgolinoII Game profile

Member
EE Patron
1103

Apr 5th 2024, 10:38:31

Originally posted by Rick:
I approve this message.


Mehul also approves

UgolinoII Game profile

Member
EE Patron
1103

Apr 4th 2024, 13:52:50

TFW you are looking back through old posts and see that 3 years ago you made a post mentioning that switching govts loses bonus so make sure to destroy builds beforehand :O

UgolinoII Game profile

Member
EE Patron
1103

Apr 4th 2024, 13:14:12

Originally posted by Gerdler:
Originally posted by Ratski:
I say new rule, Bots stop growing on Sunday morning, as GDI kicks in, and stops all land grabs, If I can't hit bots all way to the end , so should they stop growing.

It was quite important that the bots started to act more like humans in terms of stocking and jumping so Slagpit made them each to start their jump at a random time instead of all at the same time. He also made them stop buying tech when it no longer benefitted them, calculated correctly by how much time theres left of the round and what the price is and so on. This made sure that the demand side of the tech equation wasn't messed up.
Even if a player played correctly back before these changes he would still be limited by a market where most of the demand is not rationally driven. This has improved express greatly.

And to be honest it should improve you as well. If you just spy a bot repetetively and copy its look and add a few grabs on bots you will get a personal best for sure, and you will beat all the bots every round because you get more land than them. They will teach you to buy tech, specialize, stock and jump quite well.


Just don't copy the bots with 0 or 5 at the end... ;)

These bot changes, I was away so I missed this, do they apply on alliance too?

UgolinoII Game profile

Member
EE Patron
1103

Apr 4th 2024, 12:28:49

sdfsdfg

UgolinoII Game profile

Member
EE Patron
1103

Mar 31st 2024, 10:45:48

Mehul no longer approves of this thread

UgolinoII Game profile

Member
EE Patron
1103

Mar 30th 2024, 23:13:39

Mehul approves this thread

UgolinoII Game profile

Member
EE Patron
1103

Mar 27th 2024, 10:19:53

Originally posted by KoHeartsGPA:
More bots would inflate the final scores and won't stop griefers IMO.

Originally posted by DeepThinker:
How about something like hit same bot more than 3 times in 24 hours attack gain drops to 5 acres, make it not worth doing.


Not bad idea.


I'm still not back in the game deep enough to play express yet so I don't know how its been last few years.

Is the aim is to stop players grabbing each other? If so then there is a point where there are enough bots that there are always some that are not in DR and worth grabbing.

If the aim is to make it a "war game" then remove the bots entirely. >:)

UgolinoII Game profile

Member
EE Patron
1103

Mar 27th 2024, 7:28:28

a