Dec 29th 2014, 6:10:37
Honestly, I don't like the idea of having bots in the game, especially since the game isn't inactive. I know the idea was to give attackers more targets so the newer players can get a chance, but if a player's willing to learn it doesn't take too long to get out of the complete noob stage. Just doesn't seem worth it for the downside of randomized market prices and randomized retaliation from a bot that can't understand diplomacy and emotion. I'm sure the randomized market could be improved with time, but you can't really give a bot emotion. Just my 2 cents :P
I also I don't like the idea of bots attacking targets based on an acre, nw, etc. formula (couldn't remember the formula) because if the point of the bots was to help new players, why implement something that would mostly target new players who don't know better? Also, having bots that attack in this way limits diversity of strategy, some people might like to take bigger risks for higher rewards and try to sneak past the other players, or any number of other strategies that require a low nw/acre ratio for a period of time. You can't possibly attempt these strategies when there are bots that can always calculate whether you're a good target or not and attack without fear of consequences (it's just a program). I personally think the bots shouldn't landgrab on their own at all and should just retal.
If the bots have to be in the game they should atleast not have the ability to landgrab, I feel like that would break the game. (I meant to stop with the first paragraph but I rambled on lol)