Jun 15th 2011, 21:08:48
Sell as much of your technology as you can so you can fund some changes (except business/residential tech - keep those)
destroy all of these buildings:
- military bases
- research labs
- farms
- oil rigs
Rebuild the rest of your land evenly between enterprise zones and residences.
When you are done, land distribution should look something like this:
bpt: 92
enterprise: 850
residences: 850
industrial: 100
Then continue selling off technology, buying business and residential tech.
Then you will be a casher. Cashers produce only cash, and buy everything else they need off of the public market. Tech/Military/oil/food, etc. All of your turns should be spent either exploring, attacking, building or spying.
The exception is spies: you can't buy spies, so you always have to have some industrials set to produce spies.