Originally
posted by
Jer Bu:
I don't think land is comparable to XP, Networth is comparable to XP. Land is just another factor in it, like military, etc.
Land should be a huge factor in calculating XP, maybe more so than it is today.
To me, bots just address the symptom of the real problem which is lack of players. The time spent coding bots could be better used in expanding the reach of the game through mobile, facebook, etc.
You dont want the game becoming 2000 fake countries and a hundred real ones because no additional effort was made to bring in new players.
Now that being said, there are some cool things you could do with bot AI that could be fun. But this is a player vs. player game, and I just don't see bots fitting in. Bots would shift things more to a single player model.
I think of xp as land. You use xp to raise stats, levels, etc. NW is levels. military is stats. I have a level 1 character with 100 nw i go around grabbing fluff for 10 xp to gain 1000 xp which i spend to raise my strength, dex, con, or military which also allows me to raise my level.
Since this is the alliance server, you're right, you shouldn't have a lot of bots running around as untags, but the cool things you can do with the AI should be to have bots link up into smaller or larger alliances. Or have players who pay money run a certain number of AI bots(the bots run themselves but they get to have the bots landgrab a specific alliance x % of their turns, or do kill runs, etc.) in an alliance... or something along that line.