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metygl Game profile

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Oct 10th 2012, 15:41:43

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metygl Game profile

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Oct 2nd 2012, 16:19:56

b

metygl Game profile

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Sep 24th 2012, 16:20:47

a

metygl Game profile

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Sep 17th 2012, 3:43:23

.

metygl Game profile

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Sep 11th 2012, 20:38:01

My explanation would be as follows:

Lets assume you need to spend 50 turns of production to obtain 2bil to spend your last 300 turns.

Case 1: Sell at the start.
First 50 'cash' turns you convert all production into cash.
Next 300 'production' turns, all of your production goes into networth.

Case 2: Sell as you go.
Spend Y production turns, spend X 'cash' turns to cover Y more production turns. Rinse, repeat. In total, 50 'cash' are spent in between the 300 'production' turns.

In both cases, you are selling the same amount to cover the 300 turns of expenses, but in Case 1, you get to spend your 50 'cash' turns at the lowest possible expenses. In contrast in Case 2, your 50 'cash' turns are spent intermittently at increasingly higher expenses.

Thus, stocking before jumping is better than selling as you go.

metygl Game profile

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Sep 5th 2012, 22:11:15

.

metygl Game profile

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Aug 15th 2012, 17:35:23

Happens to me in express frequently. As afaik mentioned, it's almost for certain (if calculated correctly - e.g. o-allies etc.) because of the defender or his allies boosting defense prior to your hit.

A time-consuming solution to partially reduce these occurrences is to search using in-game search (since eestats takes some time to refresh) to check if the countries networth or allies networth changed before and after your spy-op to grab calculation.

metygl Game profile

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Aug 6th 2012, 23:38:26

Yep, round 139 is me.

metygl Game profile

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Jul 30th 2012, 2:13:25

metygl Game profile

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Jul 25th 2012, 0:51:20

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metygl Game profile

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Jul 18th 2012, 2:35:05

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metygl Game profile

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Jul 10th 2012, 20:59:35

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metygl Game profile

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Jul 6th 2012, 3:40:30

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metygl Game profile

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Jun 28th 2012, 6:15:50

Round 128 - To the Top #74 is me.

metygl Game profile

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Jun 25th 2012, 19:38:07

1. 151
2. 15
3. 167
4. 199
5. 276-67-132

metygl Game profile

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Jun 23rd 2012, 1:03:39

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metygl Game profile

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Jun 11th 2012, 16:38:48

Berkowitz score is definitely feasible given a well-run commie (as done by bakku), but usually it helps to be untouched and to have better tech prices early on.

I can confirm he did not have any tech leeches through the whole set, although that would not be the main concern in light of his previous demo-farmer record when food was not even at a high price. There are other ones to take advantage - a simple one would be to tech transfer at $1001 that occurs every set recently through the market - that can prove to be just as or more effective than leeching.

Of course, these are all suggested possibilities rather than concrete conclusions. It's hard to be unbiased given the past history of the country owner. Good job anyways though!

metygl Game profile

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Jun 4th 2012, 5:52:54

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metygl Game profile

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May 30th 2012, 0:14:06

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metygl Game profile

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May 23rd 2012, 17:49:02

There are typically two different tech levels you would like to obtain in a set:

(1) Mid-level tech during growth
(2) High-level tech during stockpiling

The general concepts are (as you noticed) for

(1) the higher amount of tech you have, the harder it is to increase the tech %, thus the money spent should be balanced between land growth, defense, and tech. (Each turn you can get away with more tech without loss in land growth or defense maximizes your production efficiency)

(2) you want the highest amount of tech you can get, such that at the end of your stockpile period, you make more than had you not bought the tech.

For example, assume your stockpile period is 500 turns using your example (5mil income, 167% bus/res on 11k acres). 10% increase in bus/res is equivalent to about 1mil extra per turn (5*1.1*1.1). Let each tech point cost $2k.

Then not buying tech points, you would obtain a total income of
5*500 = 2500mil

Buying 112k (x2) tech points, you would obtain a total income of
6*500 - 448 = 2552mil

To be more exact, you could include food costs and the gain in income from reselling the bought tech at the end for $1k. In our toy example, buying more tech is the better choice.

Note, another key benefit is avoiding increased expenses esp when you start going over 2bil stockpiled. Stockpiling tech may boost your income and net you more income (if tech is super cheap and you are not near maxed) compared to stockpiling food.

Hope that helps.


Edited By: metygl on May 23rd 2012, 17:51:14
See Original Post

metygl Game profile

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May 21st 2012, 3:25:38

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metygl Game profile

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May 16th 2012, 0:17:30

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metygl Game profile

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May 8th 2012, 5:29:28

Looking for 3 tech start casher allies - PM me

metygl Game profile

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May 7th 2012, 16:51:16

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metygl Game profile

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Apr 22nd 2012, 20:08:27

I usually do not like to post, but I believe this merits a response.

I run H1
(1) I'm not going to win
(2) I accidentally hit him twice
(3) Even when I am in DR, I have never 'abused' it by going all-jets to grab other top netters (non-retals) hoping that when DR expires, I can get enough defense to hold their retals.
(4) Unfortunately for my mistake, I ate 5 missles/GSes and now am in DR...I might as well make the most of it.
(5) I strongly dislike DR abuse and hope it gets fixed soon!

metygl Game profile

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Feb 24th 2012, 17:29:58

Does anyone know the current formula for how many acres total are grabbed (including ghost)?

metygl Game profile

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Feb 19th 2012, 8:10:06

Thanks all, in particular to Xinhuan's very clear answer.

metygl Game profile

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Feb 19th 2012, 4:47:47

What exactly is that maximum?

For example, if I did not make any purchases, I found that my PM was of a different size if I logged in-and-out after 1 hr, compared to logging in-and-out after 12 hrs. Can someone confirm this?

Then my PM would gradually shrink from the 12-hr size back down to a smaller size.

metygl Game profile

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Feb 19th 2012, 3:13:44

Just to check if I understand in reference to the PM question:

If I have 2k acres and I wait long enough before logging in,
my PM will be big enough that I would need > $2 billion dollars to completely buy it out?

metygl Game profile

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Feb 18th 2012, 18:19:49

Relative noobie here with some quick questions.

How does the private market (PM) max work given a set land?
The longer I do not log-in, the larger my PM market will be?

Similarly, for resource decay on cash over $2bil, each turn I receive I will lose X% of my cash stored?

Thanks