Feb 24th 2014, 9:52:33
I've been crunching some numbers - and I could be way off here, that's mostly why I'm posting - and came to the conclusion that before tech and oil prices are considered, any opponent with a 13 troop/acre defense or greater, is not worth attacking. Even with max tech considered, still excluding oil, 34 troops/acre should be enough to deter anyone from attacking with gains in mind.
no tech equation
x=dL*lV*.03/2/1.1/.1/tV
where X yields the minimum defense a country needs before the military costs the attacking country must spend outweighs the land gains they will make from the attack in NW terms
dL is the defending country's total land
lV is a constant (weighted: land value/NW - upkeep*number of maximum turns in Primary Server)
.03 is the 3% land gained from the attack
2 is the amount of turns spent on the attack
1.1 is the amount of attacking power needed in relation to the defending country's defense
.1 is the assumed number of losses to the attacking country
and tV is another constant (weighted: troop value/NW-upkeep*number of maximum turns in Primary Server)
lV/tV ~ 93
x/dL=12.7
Is this right?
no tech equation
x=dL*lV*.03/2/1.1/.1/tV
where X yields the minimum defense a country needs before the military costs the attacking country must spend outweighs the land gains they will make from the attack in NW terms
dL is the defending country's total land
lV is a constant (weighted: land value/NW - upkeep*number of maximum turns in Primary Server)
.03 is the 3% land gained from the attack
2 is the amount of turns spent on the attack
1.1 is the amount of attacking power needed in relation to the defending country's defense
.1 is the assumed number of losses to the attacking country
and tV is another constant (weighted: troop value/NW-upkeep*number of maximum turns in Primary Server)
lV/tV ~ 93
x/dL=12.7
Is this right?
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