Aug 2nd 2014, 14:41:02
So you are the target of a GS kill run which comes up short. Maybe the enemy did not have enough turns, maybe you are an ace stonewaller. Anyway, what next?
The answer is that your production is crippled. This is because of a programming change which links production to population.
You will want to get production back up again and, other things being equal, this is the way to do it. Of course you want to increase your population but meanwhile you also want to get production moving upwards asap. The first thing to do is to dump as much residential tech onto the market as you can. Try to get it to the smallest level as you can as quickly as you can. This is because your production is linked to the proportion between your actual population and your maximum population. So you want to reduce maximum population. (Maybe you also want to get rid of residences on your land, for the same reason, but I have not tested that.)
Until you can get back up to 20% of maximum population production is going ton stay at the same, miserly level. So put tax to zero. But, oddly, once you get back to 20% or more you should change tax to 70%. This is because the formula for the effect starts with "(1-0.95 x tax rate)". If you put tax to 70% and monitor production turn by turn you will see production rising. If you are a techer put tax to zero on any non teching turn and to 70% whenever teching.
Putting tax at 70% comes with the cost of slowing the recovery of population. But it does give you better production while recovering. If cash and other resources are abundant you may just be able to set tax at zero until recovered. But mostly that won't be the case and you will find the above technique useful.
The answer is that your production is crippled. This is because of a programming change which links production to population.
You will want to get production back up again and, other things being equal, this is the way to do it. Of course you want to increase your population but meanwhile you also want to get production moving upwards asap. The first thing to do is to dump as much residential tech onto the market as you can. Try to get it to the smallest level as you can as quickly as you can. This is because your production is linked to the proportion between your actual population and your maximum population. So you want to reduce maximum population. (Maybe you also want to get rid of residences on your land, for the same reason, but I have not tested that.)
Until you can get back up to 20% of maximum population production is going ton stay at the same, miserly level. So put tax to zero. But, oddly, once you get back to 20% or more you should change tax to 70%. This is because the formula for the effect starts with "(1-0.95 x tax rate)". If you put tax to 70% and monitor production turn by turn you will see production rising. If you are a techer put tax to zero on any non teching turn and to 70% whenever teching.
Putting tax at 70% comes with the cost of slowing the recovery of population. But it does give you better production while recovering. If cash and other resources are abundant you may just be able to set tax at zero until recovered. But mostly that won't be the case and you will find the above technique useful.