Aug 23rd 2012, 0:49:20
I've always used a strategy that gradually builds indies and CS alongside each other. The oversimplified version is basically, build CS til you reach a BPT of 10, then build a couple turns of indies. Now at this point, you start playing one turn at a time, producing 100% turrets, and selling what you produce after each and every turn. This start-up has been tried and true since the very beginning of the game. As long as you're not lazy, there's really not a way to botch it.
Build 4 cs (1 at a time) then 11 indies, keep up that pattern. Every time you gain one more BPT, build a turn or two worth of indies.
It is a little bit tedious, but pays off with a decent BPT OOP, and up to about 1.5 million cash on hand. I always stopped selling on private market at somewhere between turn 75 and 85.
Last time I played, I had it optimized for best BPT and starting cash, but that was a long time ago and I've forgotten most of it. My most recent start, doing it just by feel, had me at 1.2 milllion cash OOP.
and br3nt00, definitely, absolutely don't try to produce your own tech as an indy. It's just a massive waste. You're better off either building up your indy tech level slowly through buying, or forego land growth for a few days and instead put the money you would have spent on building into tech.