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g0nz0 Game profile

Member
903

Dec 12th 2021, 18:25:08

Hi guys. I'm trying to figure out what all these failed ops mean. Can someone explain why I can have WAAAAY more spies than my enemy, but over time I start failing, at it gets worse, soon I lose many turns and spies.
Is there a reason for this?
Second question, how does this effect war (Rebellions, bio)? Does the first spy ops ruin everyone's chance? Or does it "reset" with each fighter?

KoHeartsGPA Game profile

Member
EE Patron
30,118

Dec 12th 2021, 18:38:28

Your SPAL is low, Spies Per Acre of Land, so you can have 1,000,000 spies on 50,000 acres, and a guy with 10,000 spies on 100 acres will beat you.

Having spy tech helps but most important is your spies per acres number.
Mess with me you better kill me, or I'll just take your pride & joy and jack it up
(•_•)

https://youtu.be/...pxFw4?si=mCDXT3t1vmFgn0qn

-=TSO~DKnights~ICD~XI~LaF~SKA=-

S.F. Giants 2010, 2012, 2014 World Series Champions, fluff YEAH!

KoHeartsGPA Game profile

Member
EE Patron
30,118

Dec 12th 2021, 18:42:42

And yes there's also a Spy DR but I don't recall the formula for primary, I haven't war in a while but when I did I relied on my spal since the spies do lots of damage, I used to do 25 to 30 ops before DR started bouncing me.
Mess with me you better kill me, or I'll just take your pride & joy and jack it up
(•_•)

https://youtu.be/...pxFw4?si=mCDXT3t1vmFgn0qn

-=TSO~DKnights~ICD~XI~LaF~SKA=-

S.F. Giants 2010, 2012, 2014 World Series Champions, fluff YEAH!