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3186

Dec 2nd 2012, 23:16:21

This is an automatically generated thread. If you are an expert feel free to provide advice. Please follow all of the rules listed in the sticky thread. Respect the anonymity of this player's country: deducing and posting the country number of this country is a bannable offense. Further information about the player and the country:

Country owner:Linther
Country strategy:Farmer
Player experience:New
Best finish:N/A
Total finishes:0

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3186

Dec 2nd 2012, 23:16:21

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentD
Land0
Tax Rate35%
Net Income$7,380
Net Food1,350
Money$350,000
Food1,400
Oil0
Turns1
Turns Played66
Turns Stored0
Technology
Military100%
Medical100%
Business100%
Residential100%
Agricultural100%
Warfare0.2%
Military Strategy100%
Weapons100%
Industrial100%
Spy100%
SDI1%
Structures
BPT15
Enterprise Zones0
Residences0
Industrial Complexes0
Military Bases0
Research Labs0
Farms300
Oil Rigs0
Unused71
Military
Spies0
Troops0
Jets0
Turrets0
Tanks0
Readiness100%
Nuclear Missiles0
Chemical Missiles0
Cruise Missiles0

Strangelove Game profile

New Member
1

Dec 3rd 2012, 9:41:50

Your optimum tax rate is 36%. Stop building farms for a while and focus exclusively on construction sites. Store turns at 99 turns played so as not to exit protection early. Next time you get around to building, build an oil rig to further reduce the risk of an earthquake by introducing the potential for an oil fire.

Finally, for future reference, it's ideal to wait as long as possible to play the first hundred turns because the daily 20 acre logon bonus increases your income substantially over those first hundred turns.

Gotta love how the status uploader omits the land value :)

I am not Brink.

Linther Game profile

New Member
9

Dec 3rd 2012, 20:24:58

Cheers for your advice, I didn't realise there was a 20 acre bonus now. Thanks for that!

I also forgot I always used to do the right thing for earthquakes, thanks for that as well.

I did thankfully remember to wait on 99 turns though ;)

Brink Game profile

Member
634

Dec 4th 2012, 4:55:37

It does a farmer no good to come out of protection early. Most very country produces it's own food early. Cashers should also sit back and wait for he market to fall. Techers and Indy can race to get OOP to play the market.

36 tax rate for a farmer.

You need IC because you need spies.

I am not Brink?

Status Uploader

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3186

Dec 4th 2012, 22:18:35

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentD
Land1000
Tax Rate36%
Net Income$10,700
Net Food2,120
Money$97,000
Food28,000
Oil0
Turns101
Turns Played97
Turns Stored0
Technology
Military100%
Medical100%
Business100%
Residential100%
Agricultural100%
Warfare0.2%
Military Strategy100%
Weapons100%
Industrial100%
Spy100%
SDI1%
Structures
BPT15
Enterprise Zones0
Residences0
Industrial Complexes200
Military Bases0
Research Labs0
Farms400
Oil Rigs0
Unused130
Military
Spies0
Troops0
Jets0
Turrets8,300
Tanks0
Readiness100%
Nuclear Missiles0
Chemical Missiles0
Cruise Missiles0

Linther Game profile

New Member
9

Dec 4th 2012, 22:20:37

My plan is to get CS up to about 40-50 CS. Then build tech labs, get my agri to 200% ish and a few other techs up.

I'm trying to play from memory on my old strat. I feel quite happy with where I'm at so far though.

Brink Game profile

Member
634

Dec 5th 2012, 1:34:25

I've found that I can get my TPT to just over a grand and still get back to a cash or food strategy. Over that and it's too hard to convert back and get rolling in a month time frame.

Status Uploader

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3186

Dec 8th 2012, 12:07:26

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentD
Land3000
Tax Rate36%
Net Income$139,000
Net Food12,100
Money$5,200,000
Food470,000
Oil420
Turns0
Turns Played404
Turns Stored21
Technology
Military100%
Medical100%
Business131.54%
Residential131.54%
Agricultural214.87%
Warfare0.2%
Military Strategy100%
Weapons119.71%
Industrial100%
Spy100%
SDI1%
Structures
BPT40
Enterprise Zones0
Residences0
Industrial Complexes200
Military Bases0
Research Labs0
Farms1,000
Oil Rigs1
Unused1,200
Military
Spies1,800
Troops0
Jets0
Turrets110,000
Tanks0
Readiness100%
Nuclear Missiles1
Chemical Missiles0
Cruise Missiles0

Linther Game profile

New Member
9

Dec 12th 2012, 16:18:35

Thanks for your help