Apr 25th 2010, 8:14:43
I have a couple of suggestions.. here goes:
=Game structure=
What we could do is maintain this like upper tourney.. 1 top game (A), 2 lower games (B&C).
Cycle it so only the top 50 stay within game A, and the rest get split evenly between B and C.
For B & C, the top 25 get to game A.
This makes it 100 players in game A, and 75 players in B and C each (total of 250 players).
=Public Market=
Make all of these share the same market.. (Its already so small anyways.)
With so little people, there really is no point to splitting it up further.
=Game Play=
With less players (even last time, 2A alone had 229 players with the bottom 40-60 inactive usually I'd reckon?), I do think we need to keep land transfers alive.
1) Reinstate free GDI: This forces midfeeding = More land transfer
2) Enhanced ghost acres: Need to create land in some way.
3) Attacks limited to SS/PS: Most of the time, it is near-impossible to kill another player with 1 country under your control and with no 'external help' anyways; so if someone's looking to war, he should head over to alliance. So let's make this a pure grab-fest kinda server. (Land kill's are impossible with the new ghost acre rule, where you lose less, am I right?) Declare war and missiles should be removed too.
4) Make it a 1b limit. This would really force players to use the market to stock, and hence we would be able to artificially bump up volume in the market?
5) Enhanced explore rates. This is part of the idea to make land abundant.
6) Remove all Relations. There would be no FAs or pacts of any kind.
=Conclusion=
I hope that with the above, what we get is a true and more competitive grabbing environment. Without 'declare war' and with permanent free GDI, one can only midfeed; this removes all topfeeding worries and bottom feeding woes. Without special attacks, the only thing you can do if you get grabbed is retal. The only way to prevent retals is either 1) shrink to 50% of your opponent's size (unlikely), 2) outgrow the other country like crazy. With enhanced explore rates and enhanced ghost acres, we should get a lot of land in game.
With a lot of land, we had a lot more production and consumption, which is demand & supply of the public market. With the 1b limit put in place, most of the cash must be stored in the market and so we should get a good level of public market activity and volume on the small player base.
Ok, so what do you guys think?
The game structure can be re-organised as more players get into this.