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Rockman Game profile

Member
3388

May 30th 2012, 16:15:32

The offensive ally bonus combined with the planned strike bonus is too strong on individual servers, and it is being exploited by some players to give them a huge advantage over other legit players.

If your ally's military is going to help you while you do a PS, your ally's military should also be unavailable for 20 hours (or 2 hours if express).

I suggest that on all servers, planned strikes should not have the ability for offensive allies to help out. But even if we don't go that far, at least remove that ability on individual servers.

An alternative solution:

A good way to balance out planned strikes would be to remove the 50% attack strength bonus on planned strikes, but make it so that planned strikes do not use offensive allies AND the target of a planned strike cannot use the help of their defensive allies. This would still make planned strikes quite useful, especially since they would retain their 50% attack gains bonus. And it would be great for those who are still learning how to calculate an attack.

blid

Member
EE Patron
9319

May 30th 2012, 16:18:58

I would suggest: Remove OAs on individual servers
Originally posted by Mr. Titanium:
Watch your mouth boy, I have never been accused of cheating on any server nor deleted before you just did right there.

jabberwocky Game profile

Member
330

Jun 4th 2012, 7:17:18

ya get rid of OAs, grabbing would be a lot more annoying without the attack bonus. Most top players don't use OAs anyway because it's tough to do it equally without one person benefiting a lot more. Keep it in alliance though, it's good for retals.

qzjul Game profile

Administrator
Game Development
10,263

Jun 4th 2012, 21:53:32

We've discussed off and on about just removing allies from solo servers, as it does seem to weight things unfairly away from solo performance....
Finally did the signature thing.

blid

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9319

Jun 13th 2012, 3:46:02

Hi qz, glad you guys have looked at it.

I just wanted to say I don't have a problem with def or int allies. They get people talking and help add an extra dynamic to the game, namely spying on alliances and spying on allies before attacking.

And without def allies, my tourney experience has shown me that PS becomes too powerful, and it's fine for tourney... but I don't like that also being the way it is on Primary or Express.

I would just recommend removing res allies and off allies only because of how easily they can be abused. Res allies obviously can be abused if someone is giving you free tech for nothing. Off allies obviously can be abused if someone gives you free jets for nothing.

Say I send 2.5m jets. *1.2 for weap bonus = 3m. Now I get 3m jets leeched, * 1.5 for PS, = 4,500,000 jet power leeched. And I only have 2.5m jets? That's absurd.

You can look at a country like this one and spot exactly when he started leeching jets: http://www.eestats.com/primary/country/132
Originally posted by Mr. Titanium:
Watch your mouth boy, I have never been accused of cheating on any server nor deleted before you just did right there.

blid

Member
EE Patron
9319

Jun 13th 2012, 3:54:33

Btw there was a thread last set on Primary where a majority of players (not everyone) agreed they'd like def and int kept while removing the others :)
Originally posted by Mr. Titanium:
Watch your mouth boy, I have never been accused of cheating on any server nor deleted before you just did right there.

qzjul Game profile

Administrator
Game Development
10,263

Jun 13th 2012, 15:28:13

mmm but having two def allies and no off allies makes it difficult to break most people no?
Finally did the signature thing.

Rockman Game profile

Member
3388

Jun 13th 2012, 15:33:21

Originally posted by qzjul:
mmm but having two def allies and no off allies makes it difficult to break most people no?


If we leave the 50% PS bonus, and the ability to stockpile cash before buying jets to make a grab, then not at all.

blid

Member
EE Patron
9319

Jun 13th 2012, 15:37:54

Agree with Rockman. I never use offensive allies, and almost everyone I attack has defensive allies. It's not a problem, I get nice and fat. :)
Originally posted by Mr. Titanium:
Watch your mouth boy, I have never been accused of cheating on any server nor deleted before you just did right there.

BobbyATA Game profile

Member
2367

Jun 14th 2012, 22:32:39

Originally posted by blid:
I would suggest: Remove OAs on individual servers


this

Xinhuan Game profile

Member
3728

Jun 15th 2012, 3:27:15

Originally posted by qzjul:
mmm but having two def allies and no off allies makes it difficult to break most people no?


I disagree with you. Look at the majority of the top grabbers on any solo server, they do not have O-allies. The ones that do have an accelerated growth rate from using way less oil and being able to do an extra PS per day.

kingofthezulus

Member
241

Jun 15th 2012, 4:41:54

Agree with removing all allies from solo servers. They're called solo for a reason. Plus I hate doing the extra math when I make a grab.

blid

Member
EE Patron
9319

Jun 15th 2012, 12:06:09

Hah, lazy kingofthezulus! :P I hope Xinhuan doesn't mind if I quote an old post of his:

Originally posted by Xinhuan:
The point about D-allies is so that the attacking player has a choice:

1. Do I send double the defenses of the opponent so as to ensure victory?
2. Do I send say +75% and hope his allies don't double him?
3. Or should I use turns spying his allies, and then estimate?
4. Or should I spend more turns spying those allies too?

The choices are what makes the game interesting, there is risk vs reward. Of course, it mostly only matters for techers, so whatever I just said isn't all that useful - non-techers just spy everyone.

Although if non-techers spy everyone, they can really run into spy problems, the vicious circle of more spying -> less spies -> more spying, etc.
Originally posted by Mr. Titanium:
Watch your mouth boy, I have never been accused of cheating on any server nor deleted before you just did right there.

jabberwocky Game profile

Member
330

Jun 15th 2012, 12:31:10

ya i agree, PSing would be too powerful without D allies, and, as people have said earlier, you don't need OAs to grab effectively.