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Rockman Game profile

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3388

Jul 31st 2012, 19:06:20

I'm getting tired of fighting against you. I'm very close to joining your crusade to mess the game up so badly that everyone starts quitting.

Stop strengthening suiciders. Of all the stuff you guys could change, deciding that suiciders are too weak and need a boost is pretty much the last thing to do. Yet its what you seem to think is best.

Do you really need us to demonstrate to you how you're breaking the game before you try to fix it?

You could fix spy DR, or fix offensive allies on solo servers, or fix untaggeds on alliance servers. But instead you think its best to make restarting much less painful. Its great to know that when you kill a suicider, to know that he'll be back in 2 days with 500k+ networth without even being FAd.

Tin Man

Member
1314

Jul 31st 2012, 19:29:12

do some research before you start spewing this fluff on the people that the ONLY reason we are able to play Earth at all.

They are in the process of a BIG over haul to war/killing.

There are a lot of other ways to get around suiciders rather then just killing them as quickly as possible, I just hope the EE team has buffers against people who kill their own countries just for the restart bonus.

Rockman Game profile

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Jul 31st 2012, 19:33:51

You mean on the same level of overhaul as the attack throttling change they tried?

blid

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Jul 31st 2012, 19:47:59

I see where you're coming from but the restart thing wasn't *intended* to help suiciders and I think quite a bit of work has gone into it and maybe after a couple resets it will get straightened. New features need a little time being tested before they get right.
Originally posted by Mr. Titanium:
Watch your mouth boy, I have never been accused of cheating on any server nor deleted before you just did right there.

blid

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Jul 31st 2012, 19:49:49

Though I agree, every solo set I hope is the last set with offensive allies existing at all, and with tech leeching not blocked somehow.
Originally posted by Mr. Titanium:
Watch your mouth boy, I have never been accused of cheating on any server nor deleted before you just did right there.

qzjul Game profile

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Jul 31st 2012, 20:13:35

There was nothing about strengthening suiciders; perhaps the restarts have made that slightly easier, that is not its purpose however.

Instead of fluffing, perhaps provide some constructive feedback?


The attack throttling wasn't done with proper vetting or testing.


In case you didn't notice, we've put in lots of anti-suiciding measures, such as the inability to drop land for 24h after grabbing; that stopped most suiciding as it is.
Finally did the signature thing.

Rockman Game profile

Member
3388

Jul 31st 2012, 20:25:43

Originally posted by qzjul:
There was nothing about strengthening suiciders; perhaps the restarts have made that slightly easier, that is not its purpose however.

Instead of fluffing, perhaps provide some constructive feedback?


The attack throttling wasn't done with proper vetting or testing.


In case you didn't notice, we've put in lots of anti-suiciding measures, such as the inability to drop land for 24h after grabbing; that stopped most suiciding as it is.


The inability to drop land for 24 hours after grabbing has done very little to stop suiciders. If you think that change has stopped most suiciding, then you are extremely out of touch.

Rockman Game profile

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Jul 31st 2012, 20:56:07

qzjul Game profile

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Jul 31st 2012, 22:41:27

Yes, and lots of those are good suggestions; but none have to do with suiciders.

I don't think we've been fighting you or vice versa at any point.


As for restarts: that has to do with war, not suiciders; there will be a bug-fix at some point soon to eliminate the extra 72 turns being given out on restart creation;


You could fix spy DR, or fix offensive allies on solo servers, or fix untaggeds on alliance servers. But instead you think its best to make restarting much less painful. Its great to know that when you kill a suicider, to know that he'll be back in 2 days with 500k+ networth without even being FAd.


Spy DR is one thing we're considering changing; though I wouldn't label it as broken. Offensive allies on solo servers is another thing we're considering -- but that one is slightly more complicated to do, we can't just magick them out of existence as easily as we can change many other things. What is broken about untags on alliance...? The fact that they can get farmed really easily?


As for suiciders: if they're only 500k nw, how are they harming you? Perhaps you should get defence? I presume you're referring to FFA?
Finally did the signature thing.

Crippler ICD Game profile

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3739

Aug 1st 2012, 0:57:30

Hey hey y bring ffa into this lol
Crippler
FoCuS
<--MSN
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CripplerTD

[14:26] <enshula> i cant believe im going to say this
[14:26] <enshula> crippler is giving us correct netting advice

blid

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Aug 1st 2012, 1:11:46

I think you could just magick OA's out of existence on solo servers and 90% of top players would say thank you.
Originally posted by Mr. Titanium:
Watch your mouth boy, I have never been accused of cheating on any server nor deleted before you just did right there.

Warster Game profile

Game Moderator
Primary, Express, Tourney, & FFA
4172

Aug 1st 2012, 8:23:51

qz whats is decent defense?


once again you show your lack of understanding of ffa.


it doesnt matter if u have 1k turrets/troops or 2 million, a suicider with 16 restarts will break thru that without even trying with current restart changes.
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blid

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Aug 1st 2012, 12:07:04

It sounds like you're thinking you need some kind of big or complicated change to remove OAs but you don't, there's already already PS with 50% offensive bonus, if I felt like it I could probably top feed the #1 guy in every server at any time, even if he's got big DAs and I have no OAs.
Originally posted by Mr. Titanium:
Watch your mouth boy, I have never been accused of cheating on any server nor deleted before you just did right there.

jabberwocky Game profile

Member
330

Aug 1st 2012, 12:50:50

is it a code thing with allies? Because no serious player is going to miss OAs in solo servers.

qzjul Game profile

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Aug 1st 2012, 15:07:52

Hm; having restarted here in alliance, we're finding it difficult to even get within humanitarian range of LaF/SoF


How is it with organized restarts & FA &etc we still can't get into humanitarians range, but you guys are being wiped out by restarts?
Finally did the signature thing.

Marshal1

Member
401

Aug 1st 2012, 16:02:03

its not problem to get in humas range, problem is to have enuf military to break something else than other restarts w/o fa and not getting killed after has hit.
galleri: fluff off marshal

archaic: FFS when Marshal has stood out as maybe the brightest person on the whole thread . . . fluff me, I'm going to go smoke a joint and reevaluate some fluff

sinistril: Oh snap, Marshal destroyed galleri. Thought I'd

Requiem Game profile

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Aug 2nd 2012, 17:47:34

I'm pretty sure you could remove O allines in solo servers quite easily...

Don't quote me.

Rockman Game profile

Member
3388

Aug 2nd 2012, 18:02:25

Originally posted by Requiem:
Don't quote me.

Xinhuan Game profile

Member
3728

Aug 2nd 2012, 18:12:01

Removing the code allying code might be hard. Qz said it is hard.

But disabling the ability to request/accept Offensive/tech allies should be exceedingly easy.

Pang Game profile

Administrator
Game Development
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Aug 2nd 2012, 18:31:38

Originally posted by Xinhuan:
Removing the code allying code might be hard. Qz said it is hard.

But disabling the ability to request/accept Offensive/tech allies should be exceedingly easy.


yes.

one cache function, a server variable, and an:
if (!allies_allow($serverid))
return false;
added to like 3 game functions should do it :p

I wholey support removing allies from solo servers so I've thought through the flow to do it before. But it is not an opinion shared by many others on staff for their own good reasons. I'm not very active atm, so I respect their decisions.

However, what I would rather discuss is how to replace the current ally system on solo servers with something that is better for the solo server experience -- maybe something better for making connections with new players, rather than benefiting those who play in an organized fashion. Approach the problem differently!
-=Pang=-
Earth Empires Staff
pangaea [at] earthempires [dot] com

Boxcar - Earth Empires Clan & Alliance Hosting
http://www.boxcarhosting.com

blid

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Aug 2nd 2012, 18:43:40

Oh, I didn't realize removing allying code would be hard since Tourney did it.

Pang, I just want to speak up real quickly, like Boltar did in his thread, for the def ally. It's good to help counteract the PS 50% bonus, AND it's good because it makes land grabbing a bit more involved than just 1 spy and attack. Plus it's not as clear an abuse as off/tech leeches. It's off/tech allies that mess up the solo play. I would leave it how it is, or maybe max it at 50% instead of 100% of your defense. The overhaul you're talking about could be great, it's hard to tell, but just removing o-ally and possibly r-ally could be done in a snap and would be a great fix!

What is the cause of disagreement from the other members of the staff? Do they play the solo servers actively? Those of us who do have this discussion almost every reset and are 80%+ in agreement as far as I can tell.
Originally posted by Mr. Titanium:
Watch your mouth boy, I have never been accused of cheating on any server nor deleted before you just did right there.

qzjul Game profile

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Aug 2nd 2012, 19:16:29

well disabling all of them would be fairly trivial; doing just off would be a little harder; i think *just* disabling off allies might be a little too unbalanced towards the defender though no? also I'd like to find some alternative to research agreements....

in general i agree, but i'd prefer to modify/balance rather than just strike them out completely
Finally did the signature thing.

Pang Game profile

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Aug 2nd 2012, 19:52:10

maybe making things favour the defender on solo servers is appropriate? :p

and if we do it for tourney already it should be a server variable and have the flow I already mentioned coded in... so even easier :p
-=Pang=-
Earth Empires Staff
pangaea [at] earthempires [dot] com

Boxcar - Earth Empires Clan & Alliance Hosting
http://www.boxcarhosting.com

blid

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Aug 2nd 2012, 20:02:26

I don't think it would really favor the defender. If I have 10m turrets and have two allies with 10m turrets, that's 5m turrets, or 50% def, added. Exact same as the PS bonus.

But, if you think it might favor the defender, try asking for feedback in the Primary forum and see if people have concerns. From past discussions, I don't think there's much concern but you can scout it out for yourself to be sure. :)

And yes, I agree on research agreements... an alternative would be interesting. I believe one of Rockman's old threads had some ideas.
Originally posted by Mr. Titanium:
Watch your mouth boy, I have never been accused of cheating on any server nor deleted before you just did right there.

Requiem Game profile

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Aug 2nd 2012, 20:58:03

Originally posted by qzjul:
well disabling all of them would be fairly trivial; doing just off would be a little harder; i think *just* disabling off allies might be a little too unbalanced towards the defender though no? also I'd like to find some alternative to research agreements....

in general i agree, but i'd prefer to modify/balance rather than just strike them out completely


A PS can negate defensive allies + you have weapons tech. Breaking will still be doable but defending will also be possible. In the current state you cannot stop a guy who has 3 O allies and for a solo server that's a problem. An overwhelming majority of people who play solo serves like Primary support the removal of Offensive allies. So you can disable it for a set, let it go and see if any issues come up?

I don't see a problem with that. One thing to also keep in mind is solo game play is different than alliance.

Xinhuan Game profile

Member
3728

Aug 3rd 2012, 1:56:35

I've suggested this before qz, about tech allies:

http://forums.earthempires.com/...way-to-change-tech-allies

"Whenever I spend a turn to tech, none of my tech allies gain tech. Instead, I gain 10% of my allies TPT (limited to 10% of my TPT)."

Example given in the linked thread.

Do this, then disable Offensive allies, that's all. I believe you can keep Spy and Defensive allies.

While you're at it, remove Trade pact allies from servers that have FA disabled as well, you can't actually do anything with it and I've seen more than quite a few newbie countries have trade pacts but not realize it is useless.

blid

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Aug 3rd 2012, 1:58:25

Originally posted by Xinhuan:
I've suggested this before qz, about tech allies:

http://forums.earthempires.com/...way-to-change-tech-allies

"Whenever I spend a turn to tech, none of my tech allies gain tech. Instead, I gain 10% of my allies TPT (limited to 10% of my TPT)."

Example given in the linked thread.

Do this, then disable Offensive allies, that's all. I believe you can keep Spy and Defensive allies.

While you're at it, remove Trade pact allies from servers that have FA disabled as well, you can't actually do anything with it and I've seen more than quite a few newbie countries have trade pacts but not realize it is useless.

I like it!
Originally posted by Mr. Titanium:
Watch your mouth boy, I have never been accused of cheating on any server nor deleted before you just did right there.

qzjul Game profile

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Aug 14th 2012, 16:30:41

It'd be nice if research alliances helped more than *just* techers though no?
Finally did the signature thing.

blid

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Aug 14th 2012, 16:44:13

That's kind of tricky because it's different across different servers, right? In an individual game, it's way too easy for someone not teching to snag a tech ally and get free tech in exchange for nothing. That obviously is a problem and what the suggestion is aimed at fixing. In a team/alliance/ffa game though, I could see giving someone a leech being part of a clan strategy. But, if they lost that ability, would it be a major loss? I'm a solo player so keep that in mind, but I think the change would be a net plus for the game.

Edited By: blid on Aug 14th 2012, 16:46:19
See Original Post
Originally posted by Mr. Titanium:
Watch your mouth boy, I have never been accused of cheating on any server nor deleted before you just did right there.

crest23 Game profile

Member
4666

Aug 14th 2012, 17:31:08

Originally posted by qzjul:
It'd be nice if research alliances helped more than *just* techers though no?


No.
The Nigerian Nightmare.

qzjul Game profile

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Aug 14th 2012, 17:49:56

What if say 1/10th your tech points counted towards their tech levels? rather than sharing TPT and teched stuff and all that
Finally did the signature thing.

Rockman Game profile

Member
3388

Aug 14th 2012, 18:45:49

Originally posted by qzjul:
What if say 1/10th your tech points counted towards their tech levels? rather than sharing TPT and teched stuff and all that


We want fairness. That matters far more than anything else. And we know better than to ask you to do some change making tech alliances useful for all strategies. We don't want what we'll get if you try and do that. Because we know you'll find a way to mess it up.

blid

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Aug 14th 2012, 18:47:06

Jeez Rockman, so negative.

As far as that suggestion, qz, I don't like it too much... It sounds pretty fair, but it just means good players with high tech will ally each other, and become better. And it would probably be more helpful to strategies other than techer, and make techers sell lower volume. It also just doesn't seem to work in a very interesting way. If that's how it works, it would be just like giving everyone a 30% tech bonus.

Edited By: blid on Aug 14th 2012, 19:03:14
See Original Post
Originally posted by Mr. Titanium:
Watch your mouth boy, I have never been accused of cheating on any server nor deleted before you just did right there.

NukEvil Game profile

Member
4327

Aug 14th 2012, 19:33:42

Lot of crying on this thread.

I have a great idea. Once per round, for one random country only, an Admin can deposit a random amount of a random item inside that country. Call it a "Gift from the gods" or something.

Sounds better than the whining I see in this thread.
I am a troll. Everything I say must be assumed to be said solely to provoke an exaggerated reaction to the current topic. I fully intend to bring absolutely no substance to any discussion, ongoing or otherwise. Conversing with me is pointless.

Xinhuan Game profile

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Aug 15th 2012, 0:56:15

Originally posted by qzjul:
What if say 1/10th your tech points counted towards their tech levels? rather than sharing TPT and teched stuff and all that


If you did this, then you are buffing everyone but techers by 30% tech points. Tech volume sales will be lower as everyone but techers needs less tech points.

People of the same strategy would want to tech ally each other (with the same type of techs needed).

Blid is correct, it is uninteresting as well.

crest23 Game profile

Member
4666

Aug 15th 2012, 1:11:19

KISS, just remove RAs.
The Nigerian Nightmare.

Boltar Game profile

Member
4056

Aug 15th 2012, 1:17:49

careful blid u might get banned for 24 hrs for agreeing with me against pang.. but all seriousness. the reason evo and company (im am not flaming) couldnt get in humanitarian range was the farming and grow of countries.. i pissed and moaned during warchats about getting to fat, to hit the enemy.. ask any lafer and some sofers who were there.. i pissed and moaned daily, so for the restart change its faulty in the aspect u restart with a fluffload of cs and land.. making ur nw high enuff to farm oop without getting FA... ... as for the solo servers.. a 0 offensive ally 1mil jet country sends the power of 1.5mil on a PS.. the 0 defender needs 1.5mil turrets. making his/her expenses much higher. hence why the 1 or 2 defensive allie where it could only give u 50% defense strength not doubled like it can potentially be now. would make it a even field.. the better country would win that LG skirmish..