Jul 12th 2015, 16:43:02
Originally posted by h2orich:
Originally posted by Ti annichilisco:
What I wrote was, in simpler terms:
If every time you want to attack a player you take an alliance spy, see who are his two allies, then take a spy ops on the two allies. You've already wasted two extra turns (the alliance spy is important so not a waste of turn). On top of that, most players will have tanks and troops and will have done attacks, so then you also need to take a military spy to see how many of them are at home. So you've wasted/invested other 2 turns. It makes 4 turns.
Much better to check the defensive allies NW and take an estimated guess at how much defense % to add.
I don't pretend to be right, it's my point of view though.
If every time you want to attack a player you take an alliance spy, see who are his two allies, then take a spy ops on the two allies. You've already wasted two extra turns (the alliance spy is important so not a waste of turn). On top of that, most players will have tanks and troops and will have done attacks, so then you also need to take a military spy to see how many of them are at home. So you've wasted/invested other 2 turns. It makes 4 turns.
Much better to check the defensive allies NW and take an estimated guess at how much defense % to add.
I don't pretend to be right, it's my point of view though.
It mandatory to use at least 4 turns to get 4 successful spy ops
1) Spy on Target
2) Spy on Allies
3) Spy op on Ally 1
4) Spy op on Ally 2
you dont need to do a Military Spy on the allies because most of the time people do have much tanks or troops in Primary, even if they do have, its highly unlikely that they will be sending them out. Even if that do send them all out, Ally 1 and Ally 2 only contribute 25% of their defence so it will not be differ that much.
If you are just going to based on the allies networth, you're gonna fail 50% of the time or you just have to oversend alot. Thats not worth the 2 turns spent on spying.
Its good to save your spy ops in Primary because there's only 100+ players, more or less you'll find targets with the same allies so from the old spy ops, you can roughly estimate his defence from there via his playing strategy etc.
Well, let me write few flaws of your action.
1. 4 turns. Unless you run with superhigh spies/NW ratio you'll fail some of the ops. So you're not talking 4 turns, you're talking more, say ~6/7.
2. If you bottom feed as most players I see do some of the allies you won't be able to spy on because of humanitarian rule
3.Of the 83 players I spied on last set, less than 10% had very little tanks, and that was mostly at the start. When you write nobody sends tanks out, are you playing another game ? Almost everybody sends tanks out, they provide the buffer when you don't have enough jets. Say in 1 attack out of 3, my guess. Last set I won 4 attacks by excluding targets tanks thanks to a military spy. These are some of the best attacks gain you can make.
3a.I have a large 540 lines excel spreadsheet to prove it, I agree you must save your spy ops. If you know of any online tool that stores them, let me know.
The one good point you have is that in some cases with my approach I might send a large force excess. In case of a large attack, is possibly worth spending the extra 2 turns. Say to save sending a million jets extra....
There's few more flaws in your approach, but will keep them for now.