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OneMansArmy Game profile

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Mar 26th 2013, 7:17:58

Server not found

Firefox can't find the server at http://www.earthempires.com.


- Right after I had spied into my target to attack, but before I got to attack them.. Hope it comes back up soon or that turn is wasted.. =/


EDIT: nevermind.. I can log in through my phone, but not my PC..

Edit 2: So after restarting my computer it worked for another 10 minutes or so before doing it again. Restarting my PC once more solved the issue again..

Edit 3: I did try clearing the cookies first, but that didn't work.

Edited By: OneMansArmy on Mar 26th 2013, 8:14:06
See Original Post
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OneMansArmy Game profile

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Mar 25th 2013, 3:11:41

Does DR wear off when a country gains land from a grab?
Other than Earth Empires I also play Battlefield games:
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Mar 22nd 2013, 2:53:05

Originally posted by AndrewMose:
can anyone think of a reason #143 would be a monarchy still?


To avoid some penalty that the government they eventually plan to switch to has. And to avoid the penalty for switching governments more than once.
Other than Earth Empires I also play Battlefield games:
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Mar 22nd 2013, 2:17:17

Lots of big grabs going around, should be an interesting set!
Other than Earth Empires I also play Battlefield games:
http://www.youtube.com/user/UneManArmy/featured

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Mar 19th 2013, 19:01:27

I usually have the settings so that it clears my cookies and such data when I close the browser.
Other than Earth Empires I also play Battlefield games:
http://www.youtube.com/user/UneManArmy/featured

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Mar 19th 2013, 18:12:58

Originally posted by iZarcon:
Originally posted by OneMansArmy:
Cerberus that Rank #1 spot isn't given to the guy with the most missiles gained during the set. Netters have the goal the game was designed for in mind.


i would have thought that the game was designed for people to overcome the military force/etc of others to get that top networth. netting should consist of the right balance of self peservation.


It is also about making smart, economically profitable decisions, while staying powerful enough on military that nobody wants to land grab you. By not doing anything about this guy's tech stealing, it allowed me to finish 3rd place last set. Had I put more buildings into industrial to pump out more spies and purchased up max spy tech, I can assure you I would of finished worse off than 3rd place. And I still probably wouldn't have been able to keep this guy from succeeding most of the time.

The point of this was not to diminish the returns on a successful spy op. It was simply to be given an economically feasible way to fight against Espionage like every other market good that can be stolen or destroyed with spies already has.

If harmful spy ops were given a smaller success window, then maybe my 1.1million spy network (~48 SPAL) would of been worth something against spy attacks like these coming from a Dictator with high spies and low land.

Not only is it the one harmful spy op of its kind that doesn't have a way to protect the goods being targeted, but it is not protected by GDI either.

Maybe I am missing something, but I just don't see the balance in this one. That is all.
Other than Earth Empires I also play Battlefield games:
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Mar 19th 2013, 17:49:42

Maybe we have a cartel going on between the biggest commies? Price fixing?
Other than Earth Empires I also play Battlefield games:
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Mar 19th 2013, 8:22:57

A techer has a smaller window to reach their land goal before they should stop grabbing and start teching. And the earlier they can reach that goal the longer they can spend on just teching.
Other than Earth Empires I also play Battlefield games:
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Mar 18th 2013, 1:19:09

Originally posted by h2orich:
I dont think luck bonus play a part in defending and attacking.


According to the help text it increases attack success rates when over sending.


Luck is the subtlest of the permanent bonuses. Investing in luck will lead to better explore returns, greater missile production, and lower market times. In addition, lucky countries have a greater chance of getting spy ops against countries with better spy networks and a greater chance of successfully attacking when oversending.
Other than Earth Empires I also play Battlefield games:
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Mar 17th 2013, 20:43:17

I think the $50/year is what he would need to charge everybody playing (and have them pay it), so that Pang and Qzjul can "retire" and focus all their efforts on coding EE. Not a serious number he was thinking of charging for the service, (I hope).
Other than Earth Empires I also play Battlefield games:
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Mar 17th 2013, 3:13:53

Originally posted by h2orich:
Originally posted by OneMansArmy:
I took what was needed to break him alone (no allies) at 110% and then doubled it.


He had no allies, you sent double and failed. That must have sucked.


The only thing that makes me feel slightly better is knowing that I am only 1 out of 5 people so far who have failed to break him.

Luck bonus??
Other than Earth Empires I also play Battlefield games:
http://www.youtube.com/user/UneManArmy/featured

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Mar 16th 2013, 10:01:40

I took what was needed to break him alone (no allies) at 110% and then doubled it.
Other than Earth Empires I also play Battlefield games:
http://www.youtube.com/user/UneManArmy/featured

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Mar 16th 2013, 7:21:26

I believe I did all my calculations correctly and still failed an attack tonight. Checked after the hit and he did not change, triple calculated and it came out the same. Attack still bounced. This was doubling his attack power and skipping the ally spies though. His allies gaining more D shouldn't matter then.
Other than Earth Empires I also play Battlefield games:
http://www.youtube.com/user/UneManArmy/featured

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Mar 14th 2013, 19:50:51

Id rather focus on how we can bring more players to the server over chasing the ones we don't like away. More players = more land grab targets for everyone and hopefully more competition as well. Competition is what makes us more efficient at what we do.
Other than Earth Empires I also play Battlefield games:
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Mar 14th 2013, 19:43:20

Seems there must be a good bit of demand for it to stay up that high!
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Mar 13th 2013, 0:20:15

Originally posted by BobbyATA:
there are going to be way too many C/I this set heh:(


I know a number of people who are going Techer too.
Other than Earth Empires I also play Battlefield games:
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Mar 8th 2013, 10:09:07

I explored for two turns today and only got 57 acres.. =/
Other than Earth Empires I also play Battlefield games:
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Mar 5th 2013, 20:36:07

I will probably be trying a Techer again even though the good round for them seems to have been last set. Might switch it up and try Theo instead of Demo this time, but I dislike having to account for market commissions..
Other than Earth Empires I also play Battlefield games:
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Mar 5th 2013, 19:53:01

Revenge is a dish best served cold!
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Mar 4th 2013, 2:49:15

Hey, Ill take what I can get. THANKS BOBBY! =D
Other than Earth Empires I also play Battlefield games:
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Mar 4th 2013, 1:36:03

Thank you all, I really didn't think I would place third! It was certainly an interesting set with the up's and down's on almost all market goods! Some investments paid off while others tanked hard. Great job to everyone and best of luck next set!
Other than Earth Empires I also play Battlefield games:
http://www.youtube.com/user/UneManArmy/featured

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Mar 2nd 2013, 0:55:26

It isn't so bad really. You can't force people to visit your forums and mingle with the population. Most would simply stop going for the bonus if that wae the case I think.

Besides, the only reason I joined the forums was for the free bonus points, but I ended up sticking around to post other things cause I like most of the people here based on what I have read.**

**note: I only read B&S, Q&A, Strategy, and Primary threads.
Other than Earth Empires I also play Battlefield games:
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Mar 1st 2013, 21:10:32

Yeah, might as well cut it out of solo servers and save yourself the trouble of having to re-code it. If it is only a problem in Solo servers. As a techer myself, I can tell you I would prefer it removed as blid suggested.
Other than Earth Empires I also play Battlefield games:
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Mar 1st 2013, 19:47:32

Originally posted by qzjul:
mhmm; i wonder if we should have similar alliances for non-techers if we do something like this though; or make research alliances do that for techers, and do something else for farmers/cashers/commies/oilers ?


Like a Production alliance? Where the alliance shares a portion (say 10%) of your production of any type.

So like, if I am teching 1000 per turn and also make 10 spies per turn, then my production allies would gain 100 tech and 1 spy? Or flip this to work like how Xinhuan wants the tech alliance to work. Where only when countries produce something, do they gain something from a production alliance.
Other than Earth Empires I also play Battlefield games:
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Feb 28th 2013, 20:36:04

Very true Andrew, but I am finding it very difficult to estimate the public market return.. I use my private market as a minimum estimated end networth. The estimate becomes closer I figure as public market prices rise up to my private market prices.
Other than Earth Empires I also play Battlefield games:
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Feb 28th 2013, 19:22:56

Thanks Blid, I figured it was something like that but I got a slightly different answer cause my tanks are at $482 @ 82% military tech. Pretty accurate then if you jump off your private only.
Other than Earth Empires I also play Battlefield games:
http://www.youtube.com/user/UneManArmy/featured

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Feb 28th 2013, 19:02:47

I tried to spy into Tax Man to see if he had any SDI and check if it would even be worth it for me to send my missiles, but after 2-3 failed spy Ops I decided to just focus on netting.
Other than Earth Empires I also play Battlefield games:
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Feb 28th 2013, 8:46:51

To estimate my end networth I have been using the return rates posted on the Wiki Destock page here:
http://wiki.earthempires.com/index.php/Destocking

Where it says these things:

"a DMBR will get about 5.2 million networth for each billion cash they have left over after switching to MBR"

"a TMBR will get about 6 million networth for each billion cash they have left over after switching to MBR"

"you get about 4 million networth for each billion cash of your stockpile as a Democracy" (private market no MB switch)

"about 4.5 million networth for each billion cash of your stockpile as a Theocracy" (private market no MB switch)

How are these return rates calculated and how accurate are they?
Other than Earth Empires I also play Battlefield games:
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OneMansArmy Game profile

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Feb 28th 2013, 7:49:25

Plus if he is stealing your tech, pumping that into spy is just going to get more spy stolen and give him more spy tech right? lol
Other than Earth Empires I also play Battlefield games:
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OneMansArmy Game profile

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Feb 28th 2013, 6:47:04

Originally posted by Rockman:
Originally posted by Xinhuan:
At this point, I can't help but wonder if having higher expenses over the whole reset due to having a higher spy count is more beneficial than losing a million tech points.


If only having a high spy count actually protected you from spy ops. It does to some degree, but if they're after you personally, and don't mind failing a decent amount of the time, they will still do a lot of damage, almost regardless of your SPAL.


This is exactly why I didn't even bother to get Spy tech to stop the tech being stolen from me. Even if I spent the millions into getting Spy tech up to 140%, they would still probably succeed and all that money is wasted.
Other than Earth Empires I also play Battlefield games:
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Feb 27th 2013, 11:26:36

And we have our first 100mil country so far!

Rank Country Land Networth Special
1 PromiseLand (#234) 37,777 $100,390,402 DG
2 Quarantine (#53) 75,516 $94,443,375 CG
3 Bin Laden (#263) 31,070 $85,194,921 DG
4 EEVIL WAR MACHINE (#80) 69,675 $84,751,078 CG
5 Panzer Division MD (#171) 60,437 $69,933,448 CG
6 The James Craig (#106) 67,479 $67,288,591 CG
7 Street Fighter (#130) 74,858 $64,777,198 CG
8 Swamp Guardians (#19) 58,932 $64,520,947 CG
9 The Cloaked is a wanker (#213) 67,745 $62,385,363 CG
10 AustAgder (#210) 94,922 $55,128,420 TG
Other than Earth Empires I also play Battlefield games:
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Feb 27th 2013, 4:11:55

Yeah I wasn't advocating going that far with giving the numbers needed to make a successful attack, lol. But something where they can input the values themselves seemed reasonable. The object of the game is to gain networth and land is a part of that up to a certain extent.

The bigger players who have stuck around figured out the calculations, but it isn't really posted anywhere in the game where a new player could easily understand it. The bits of information needed to build your own calculator are scattered through the in-game help pages or in-game hints. How allies factor in isn't explained very well either. Others simply lack the skills to make a calculator of their own (some people don't understand Excel).

It is very discouraging getting attacked daily for your land and not knowing how the game mechanics works to be able to make your own attacks properly. So you often fail, give up, or don't try.
Other than Earth Empires I also play Battlefield games:
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Feb 27th 2013, 3:31:56

I was wondering why even the dirt cheap tech was having troubles selling off each day. I figured it was something like that..

Already made my point about espionage being too powerful in the B&S area:
http://forums.earthempires.com/...onage-spy-op-too-powerful
Other than Earth Empires I also play Battlefield games:
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Feb 27th 2013, 3:23:14

Tech is dirt cheap now. Buy back what he stole for half the price of what you got it for originally!
Other than Earth Empires I also play Battlefield games:
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Feb 26th 2013, 23:08:55

I would be happy with a T20 spot this time. I am already double my last sets networth so this is a huge improvement for me. :)
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Feb 25th 2013, 18:49:11

Problem I feel is teachers are the cause for both the rise and fall of the food market. If they just went corruption bonus, I wonder if prices would ever rise high enough for it to be worth it.
Other than Earth Empires I also play Battlefield games:
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Feb 25th 2013, 9:25:58

Yes, this would be awesome. I even think a basic battle calculator should be provided for land grabs (SS and PS). There is still plenty of room where the user can screw up even with a calculator giving them the answer. It is only as good as the input given and there is a lot of input to get sometimes.

I know some people cringe when you dumb down a game, but I believe this will help retain new players who are trying out the game. Land grabs are pretty much needed to get a top spot at the end. So is the market/player history (or something like it) of eestats. The tech calculator comes in hand too (even with current spy changes), just to see what numbers you need to reach a certain percent of tech in that category.
Other than Earth Empires I also play Battlefield games:
http://www.youtube.com/user/UneManArmy/featured

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Feb 25th 2013, 8:54:22

Originally posted by Rob:
I think the techers might surprise. Tech is still expensive.

They might break 130m


Techers got fluffed hard on the food prices this set.. ='(
Other than Earth Empires I also play Battlefield games:
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Feb 23rd 2013, 4:33:02

THey are shooting themselves in the foot just to sell off first now.. haha!
Other than Earth Empires I also play Battlefield games:
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Feb 22nd 2013, 20:55:25

It is a few hours a day (maybe more maybe less for some of us) for two months each set. Spend them how you want to. But if you are going to stick to a 72 hour retal window, you might want to set your country up like a tank instead of pure netter. Because eventually a war is a coming your way probably.
Other than Earth Empires I also play Battlefield games:
http://www.youtube.com/user/UneManArmy/featured

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Feb 21st 2013, 21:32:36

Originally posted by Xinhuan:
Calculate that yourself, OMA. :)


But I don't have a casher country and I never played casher before. I am just curious what you big guys are planning to do. =]
Other than Earth Empires I also play Battlefield games:
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Feb 21st 2013, 10:08:10

On another note, is food worth stocking as a Casher now that its fallen in price?
Other than Earth Empires I also play Battlefield games:
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Feb 21st 2013, 9:53:35

That is a lot of competition for the top spots! And if it pans out would be a record number of 100mil+ finishes unless I am mistaken?

http://www.eestats.com/primary/oldranks/375
Was the most I could find with 13 countries at 100mil+
Other than Earth Empires I also play Battlefield games:
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Feb 20th 2013, 20:25:38

When did I ever say I could kick his ass? Pretty sure in my first post I mentioned I would probably lose if I went to war with from spy attacks alone. With the way GS/BR/AB's work now, spy attacks seem to be how you do the most damage in Primary. And with the way Spy Ops work, his Dictator bonus at half my land would probably wreck me. My netting set would at least be over.

And to be clearer, this is not being done for retaliations for land grabs, I have never attacked the guy. Why should I have to be forced into a war with a country half my size who I have never attacked.

I simply would like a way to prevent his leeching of my tech, without needing a massive amount of spies (like the other harmful spy-ops have). How it is done I don't much care. They could let us sell more than 1/4th of our tech at any given time to help hide more of it on the market. Or they could also make harmful spy ops have less of a success window than information spy ops. This would allow us to better defend ourselves against the harmful spy ops with our own spies. And such a massive amount of spies would not be needed to deter this behavior.
Other than Earth Empires I also play Battlefield games:
http://www.youtube.com/user/UneManArmy/featured

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Feb 20th 2013, 9:44:50

Maybe I should of mentioned I do have a SPAL of ~48.5 with over 1.1million spies. The expenses cost of having enough spies to actually stop a Dictator at half my land (for at least 3 turns) would probably outweigh the total cash he is stealing from me in tech. And I would assume the other individuals getting their pockets picked as well. Its not about just catching him, I know who he is via GDI not preventing me from nuking him should I choose.

And I am aware that he has to have his own tech to seal mine. All harmful spy ops work this way from what I am told. You have to have a good amounts of the same thing you are targeting in the spy-op for it to have the most effect. But the other similar harmful spy ops are generally only used in wartime situations and there are ways to guard against them other than having a massive SPAL. Even with bomb airbases you have the ability to hide your jets by keeping them away on Planned Strikes..

Cerberus that Rank #1 spot isn't given to the guy with the most missiles gained during the set. Netters have the goal the game was designed for in mind.
Other than Earth Empires I also play Battlefield games:
http://www.youtube.com/user/UneManArmy/featured

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Feb 19th 2013, 21:49:45

Whatever you do, if you make a friends list, do NOT make that list viewable by your friends. Seems stupid I know, but this has caused me a lot of headaches in games that do this. Not all my friends get along, and having them able to see each other through my friends became painfully annoying.
Other than Earth Empires I also play Battlefield games:
http://www.youtube.com/user/UneManArmy/featured

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Feb 19th 2013, 21:46:20

Why I don't think current Espionage is balanced:

Bomb banks takes money, but because of corruption most people probably don't hold enough cash on hand to make it worth it. Also this kind of stock can be dumped off in a day to protect it from future spy ops. It's use is limited to warring I think.

Raid Food Stores takes food, but because of bushel decay most people probably don't have enough stock on hand to make it worth it. This kind of stock can also be dumped or hidden in a day to protect it from future spy ops. It's use is also limited to warring I think.

Raid Oil Reserves takes oil, but I doubt most people carry enough on hand to make it worth it. Even if they did, this stock can be dumped or hidden in a day to protect it from future spy ops. Again It's use seems limited to warring I think.

Espionage steals tech and most of the larger players in the game seem to be carrying enough tech to make this op worth it. Unlike all other stocks that can be stolen, Tech can't be sold off or hidden in a day because we are limited to selling 1/4th of it at a time. This makes our Tech stock very vulnerable compared to the other harmful spy ops that steal a portion of the stock. Currently this is being used as a netting strategy by someone in Primary. They are stealing tech daily from many different people.

Why doesn't Cause Dissensions capture a portion of the enemy's military instead of just making them all flee? Or why not make Stir Rebellions capture a portion of their population? Again these uses seem to be limited to warring I think.

So we have a majority of harmful spy ops geared towards helping people with warring from what I can tell. Then there is Espionage which I see being used more for netting than warring. With the harmful spy ops having such a large success window, I don't think I have a chance to stop this Dictator country with half my land and half my networth from succeeding every other day to steal more tech per spy op than I can gain per turn myself. So my options are go to War and ruin my set. Probably lose against a Dictator half my size due to spy ops. Or just let him leech tech off me and lower my ending networth by about a million..

14.6 hours ago
Spies infiltrated your research labs and stole 14,390 points of technology!

3.4 days ago
Spies infiltrated your research labs and stole 16,094 points of technology!

Feb 14, 1:33
Spies infiltrated your research labs and stole 15,351 points of technology!

Feb 13, 2:12
Spies infiltrated your research labs and stole 13,653 points of technology!

Feb 11, 22:58
Spies infiltrated your research labs and stole 9740 points of technology!
Other than Earth Empires I also play Battlefield games:
http://www.youtube.com/user/UneManArmy/featured

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Feb 19th 2013, 8:35:32

I don't have any oil currently so that didn't work, but using missiles to test GDI did. It figures with that name and such low land..


14.6 hours ago
Spies infiltrated your research labs and stole 14,390 points of technology!

3.4 days ago
Spies infiltrated your research labs and stole 16,094 points of technology!

Feb 14, 1:33
Spies infiltrated your research labs and stole 15,351 points of technology!

Feb 13, 2:12
Spies infiltrated your research labs and stole 13,653 points of technology!

Feb 11, 22:58
Spies infiltrated your research labs and stole 9740 points of technology!
Other than Earth Empires I also play Battlefield games:
http://www.youtube.com/user/UneManArmy/featured