Apr 11th 2024, 14:32:57
Then you get pros of both situations and shouldn’t be too hard to add that condition programmatically.
The idea here is to allow recent restarts to drop land?
If I’m understanding the complaint in this thread., the issues arises whenever a player is killed, their restart has an undesirable amount of unbuilt land which under the current proposal they would not be able to drop that land during the final 25% left of game.
It’s reasonable to believe that restarts would face this situation in the last 25% of the game since most wars are delayed/scheduled. The problems of having extra land as a restart makes paying for buildings significantly more expensive and greatly reduces all tech % across the board including spal. By placing your proposed mechanism only for players who have played more than 200 turns it would seem it would address the FFO issue while maintaining current functionality.