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Magellaan Game profile

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533

Apr 11th 2013, 4:55:19

Jesus <3
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Magellaan Game profile

Member
533

Apr 11th 2013, 4:52:54

I was convinced fascism was better for stocking until I actually did some calcs on it last set for alliance, they're a close match.
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Magellaan Game profile

Member
533

Apr 10th 2013, 17:41:01

I just play a different strat every set. Casher is up next so that pci bonus better be good lol.
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Magellaan Game profile

Member
533

Apr 10th 2013, 4:13:50

Good changes for alliances. I don't see why they need to be implemented on my favorite server, primary, either though.
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Magellaan Game profile

Member
533

Apr 9th 2013, 9:09:23

Ill probably try a techstart and building cost bonus if I play CI again.
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Magellaan Game profile

Member
533

Apr 9th 2013, 4:09:34

As a commie you got to keep your bus/res tech high too imo. My tax income is now 35% of my total income. I don't have any cash flow problems, plenty left to buy more tech with every day.
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Magellaan Game profile

Member
533

Apr 8th 2013, 4:07:22

bv n
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Magellaan Game profile

Member
533

Apr 5th 2013, 15:55:55

Originally posted by Trife:
yeah, how much cash
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Magellaan Game profile

Member
533

Apr 4th 2013, 15:30:25

Yea, why not just ignore them.

Just demolish the US military bases in South Korea and let the North Koreans stand guard at the demilitarized zone all by themselves. It takes two to tango.
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Magellaan Game profile

Member
533

Apr 4th 2013, 3:30:20

Originally posted by AndrewMose:
It seems the SPY, SPY ALLIANCES, MILITARY SPY ops are almost completely random and there isn't much difference in your success rate if you have better SPAL or worse SPAL then the defender. Which begs the question why I am financing a SPAL that has been over 30 most of this set and still failing 33-50% of my ops with a death of 15k spies each fail.

correction: 15k spies per fail is a worst case scenario, after thinking back most of the time I only lose 6k to 12k.


Yea, I had a spal of 40 and now it has dropped to 30 because I've stopped producing spies and it doesn't seem to make significant difference at all..
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Magellaan Game profile

Member
533

Apr 2nd 2013, 19:00:38

The thing limiting growth for me right now are low mil prices. I have no problem finding good targets at all, although they do seem to have decent defense.
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Magellaan Game profile

Member
533

Apr 2nd 2013, 0:37:03

When you think of it their whole attempt at war is a classic example of overcompensation.
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Magellaan Game profile

Member
533

Apr 2nd 2013, 0:32:46

I'm sure it's much, much worse for the Japanese to have to live with small penises than someone calling them nips on an internet forum anyway.
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Magellaan Game profile

Member
533

Mar 31st 2013, 23:57:04

That's superfly I think. He was going to show us how it's done.
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Magellaan Game profile

Member
533

Mar 30th 2013, 20:25:23

I was going to recall but saw on eestats that it was suddenly selling, thanks guys :)
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Magellaan Game profile

Member
533

Mar 30th 2013, 7:18:42

its snowing right now :(
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Magellaan Game profile

Member
533

Mar 29th 2013, 11:20:11

boobs
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Magellaan Game profile

Member
533

Mar 29th 2013, 5:44:49

I simply did a spyop to satisfy my curiosity :P I would tell what's he doing but I'm not sure if the mods would have a problem with sharing such info from spyops?
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Magellaan Game profile

Member
533

Mar 28th 2013, 20:44:40

Lol I didnt look at the price, bought a bunch, did a grab and then wondered why I had almost no cash left :(.
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Magellaan Game profile

Member
533

Mar 28th 2013, 5:14:26

It sucks if your military gets stuck. It happened only once to me when trying to sell at max price but Ive missed some bonus turns because of that. So I would sell below max but I don't think you have to sell below avg per se.
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Magellaan Game profile

Member
533

Mar 28th 2013, 4:58:33

Really? I put up some jets for 120 and turrets for 125 today.
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Magellaan Game profile

Member
533

Mar 28th 2013, 4:08:43

I could have sold some military at a higher price. At some point I decided to try to sell for $1-2 less than max and that worked well. Although I now sell for a bit less than that because prices are dropping.
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Magellaan Game profile

Member
533

Mar 27th 2013, 22:12:47

Water vapour contributes more to the greenhouse effect than CO2, this is true. That water vapour has a larger effect isn't good news however.
CO2 still accounts for about 20% of the effect and as more is put in the atmosphere the greenhouse effect gets stronger leading to higher temperatures. Higher temperatures means more water evaporates which then further adds to higher temperatures.
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Magellaan Game profile

Member
533

Mar 27th 2013, 21:42:40

Does anyone here who doesn't believe humans can affect the climate have any actual arguments to support their thinking?

The fact that the climate changes on it's own is in itself not an argument against the possibility of humans to affect climate as well.

Carbon dioxide is a known greenhouse gas, this is a well established fact. Saying it's not is akin to claiming the Earth is flat or only 6000 years old. We're releasing vast amounts of this greenhouse gas into the atmosphere thus it makes sense this can affect climate. What are the arguments against this line of reasoning?
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Magellaan Game profile

Member
533

Mar 27th 2013, 6:13:53

hmm..

money out of US pockets

global warming

oil

lots of it must be imported

costs a lot of money

money leaves US
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Magellaan Game profile

Member
533

Mar 27th 2013, 5:55:05

Organisms can affect climate. They've done it before and they'll do it again.
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Magellaan Game profile

Member
533

Mar 27th 2013, 1:27:04

Originally posted by Kalick:
I think they tried hard to redeem Merle, but I didn't really feel it. They should have just let Merle be Merle.


I didn't really feel it either. The character developments and the dialogs aren't this shows strong points (although it could be much worse). I wish they'd just increase the pace of the show and put more action in it because the creators of the show are good at that kind of stuff.
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Magellaan Game profile

Member
533

Mar 26th 2013, 20:44:01

Although that article also says that the Americans were first to develop nuclear weapons because of economic superiority. The Germans were darn good at science tho! The author does seem to be an American.

But oh well, his basic points in comparing the US to Japan seem valid.
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Magellaan Game profile

Member
533

Mar 26th 2013, 20:38:34

I don't really see how this is propaganda. The US had already become the dominant powerhouse by 1914 when the first world war started. Nations with a dominant economy and the knowledge how to utilise that capital for war tend to win. The US also wasn't faced by destruction on their mainland in either world war.

Then again, had the Germans been the first ones to develop nuclear weapons things would have gone vastly different.
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Magellaan Game profile

Member
533

Mar 26th 2013, 19:50:51

Ingle, you can't expect a 3rd tier player to know how to spell
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Magellaan Game profile

Member
533

Mar 26th 2013, 18:23:17

confirmed.

5 defenseless netting countries have been destroyed by a raging group of 3th tier players.
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Magellaan Game profile

Member
533

Mar 26th 2013, 18:18:29

your face doesn't exist
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Magellaan Game profile

Member
533

Mar 26th 2013, 3:52:51

That's a shame, it was still a nice country.

I'm curious if Ill survive the low mil prices. Hope 140% indy tech on 20k acres is good enough for now.
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Magellaan Game profile

Member
533

Mar 25th 2013, 15:07:58

I'm 4th tier.. at best.

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Magellaan Game profile

Member
533

Mar 24th 2013, 11:54:08

Originally posted by braden:
i can match your nw on a four thousand acre techer, and attack your twenty thousand acre techer, and you'd say "you know what, clever grab good sir, i commend you. Capital offensive, capital offensive indeed, sir"?


Yes, that would be a good grab. It would mean my defense wasn't adequate if even such a small country could match nw. If I don't know how to defend myself I'll lose my land with these rules, it would make the game a little more challenging I think.

Next set Im going to try again to do this landtrading thing properly, should be fun to really go for it but I think I'll get bored with it within a couple sets. If enough people feel the same eventually retal policies could be changed, that's all Im saying basically.
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Magellaan Game profile

Member
533

Mar 24th 2013, 1:45:00

2013-03-23 23:11:23 PS Lady Caith (#12) Planetary (#8) 1305A (1920A)

o.O
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Magellaan Game profile

Member
533

Mar 23rd 2013, 23:56:31

I can recommend taking mob in. He has showered and put on deodorant.
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Magellaan Game profile

Member
533

Mar 23rd 2013, 23:11:40

R2-D2 > rest of multiverse
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Magellaan Game profile

Member
533

Mar 23rd 2013, 22:41:45

The thing is, I have a 20k acres demo techer and I could have easily matched nw with 100k acre+ landtraders. If Id hit them I would want to be retalled 1:1.

This would limit the effectiveness of landtrading :)

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Magellaan Game profile

Member
533

Mar 23rd 2013, 19:38:06

Yea, maybe game mechanics could be changed.

Yet I would like 1:1 retal policies and land:land for blatant topfeeds (based on nw only, not on land). But doubt that will happen anytime soon.
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Magellaan Game profile

Member
533

Mar 23rd 2013, 12:11:32

If you look at your saved spyops you can see the tech%.
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Magellaan Game profile

Member
533

Mar 23rd 2013, 3:37:22

2013-03-23 02:38:50 PS Lady Caith (#12) G (#171) 925A (1359A)

And another one lol.
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Magellaan Game profile

Member
533

Mar 22nd 2013, 15:29:20

I want to jump from 4th to 3rd first, then qz may crash the servers.
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Magellaan Game profile

Member
533

Mar 21st 2013, 19:09:10

depends on which planet you are
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Magellaan Game profile

Member
533

Mar 21st 2013, 11:38:17

It's perfectly possible without FA.

Let's say he techs 4k per turn and has 3 research allies. Then he stocked for 4 weeks with an avg tech price of about $2000 (could be $20bil stock). Bought most of his food for $36-38 and sold it at the food peak for $45 ($20bil stock becomes $25bil). Then jumped of public buying jets/turrets for say $140 (=a jump off 110m nw). He will still have some unsold tech so 100m nw is nice at this point.
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Magellaan Game profile

Member
533

Mar 20th 2013, 15:26:11

Glad we could help you out
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Magellaan Game profile

Member
533

Mar 19th 2013, 18:26:20

Of the 500k acres commies have 60% is held by people not in top 20. Military prices are high but they are not that far out of the ordinary. Small countries could effect this as military prices are fairly inelastic. People need military to protect themselves and to grow, thus relatively small changes in production could have a relatively big effect on prices. It's just a thought and it may all be nonsense:P
And isn't the top 20 always dominated by commies at the beginning of a set? I'm not sure how that would be relevant either then.
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Magellaan Game profile

Member
533

Mar 19th 2013, 14:17:18

I don't think the big commies are playing casher but I've been grabbing some smaller commies thinking I'd get some indies from them but many turned out to be something other than indy countries. Techer, casher, rainbow.. you name it.
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Magellaan Game profile

Member
533

Mar 18th 2013, 23:21:02

congrats :)
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Magellaan Game profile

Member
533

Mar 18th 2013, 23:14:03

Yes, lets sign a ceasefire.
Unless you want us to keep ABing all your restarts but that doesn't seem nearly as much fun to you guys as to us.
Not MD, fake Magellaan.