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crag Game profile

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Aug 2nd 2012, 19:22:38

i see alot of rival whining in here. just think of getting hit by imag as tie recruiting 30 more members that play under a different tag. since we can recruit all we want you have nothing to complain about.

even tho we never asked imag to hit you. my logic is flawless
crag
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Aug 2nd 2012, 19:14:19

scode you look funny
crag
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Aug 2nd 2012, 19:12:05

ive posted in others with views different of chand and they made me a bad guy. so if opinions make you a bad guy chand must be one too
crag
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Aug 2nd 2012, 19:03:52

Originally posted by Marco:
So Chand is open and honest with his opinions, and that makes him a bad guy. ;)

/me high 5s chand!


if it makes me a bad guy it make chand a bad guy as well. you cant pick and choose
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Aug 2nd 2012, 6:50:51

pride you can always join tie :P
crag
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Aug 2nd 2012, 6:48:08

join tie we are cool

we do a mix of net and war
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Aug 1st 2012, 16:15:47

i think we should speed up our math classes. teach algebra and calc in high school. also stop the memorization of formulas. for physics classes they give you a formula sheet with F=MA but calc you get nothing and the formulas are much more complicated.

i personally did great with algebra but then struggled with trig and calc.

we shouldnt be slowing down the amount if information we get but speed it up. if you cant remember your classes maybe you should stop texting during class and pay attention
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Aug 1st 2012, 3:34:31

no its a get as many members you can and hit the smallest alliance you can game
crag
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Aug 1st 2012, 3:14:15

so then you should also hold pg accountable to hers. unless you are just looking for an excuse to hit tie
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Aug 1st 2012, 2:44:20

ahh sov sees this thread when i say the word sof but when pg admits to saying what i said she said sov mysteriously cant find the thread any more
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Aug 1st 2012, 2:12:14

pp the issue isnt the vets everyone does that. its the other 15 they got
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Jul 30th 2012, 2:25:20

i dont think rival got fa from sof. they probably refused aid from sof as we have done with imag. i said thats what pg said. it is irrelevant if rival got aid from sof or not as i was paraphrasing from pg not accusing sof of sending fa. most of that had been done by sperm
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Jul 30th 2012, 2:08:43

no i said pg said she found a loophole in the rules. and i never claimed anything in that post was true. i had the log of pg saying that. ill see if i can find it. tho even if i find the log you can just say i faked it
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Jul 30th 2012, 1:17:00

which part was trashing sof?
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Jul 30th 2012, 0:37:51

ps as imag has not even hit rival yet all it has done has let rival whine for a bit when something didnt go their way.

one could even say that tie got out recruited but rival got out politiced. assuming we called in imag which we did not.

so stop whining rival
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Jul 30th 2012, 0:25:52

rival got to do one of these so i decided i would do one myself:

rivals thoughts on the tie war

Chand: Pre war- we are awesome tie cant war we will roll over them.
during the war- fluff tie can actually play pg hold me idk what to do.
Now- yay we were losing the war for 6 weeks lets go brag we started to win for 3 days

PG: pre war- hehehe im blonde and have boobs tie cant beat us
during war- i know lets get fa from sof and say we were sending aid to sof what a great loophole in the rules. (later on) ohh man we are gonna lose lets find as many new members as we can and hope we can win the war.
now- yay camming with all those Russians to get them to join rival paid off

some random rival leader cuz i dont really know any others:
pre war- /me struts
during war- /me runs around crying
now- thanks Russians for helping us win you can go back to Russia now

*this is for entertainment purposes only i have no evidence pg is camming with ppl for them to join rival so dont ask her you pervs*
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Jul 29th 2012, 4:27:24

i have never said the players came from sof or laf. im pretty sure they were from mars as ive said many times.

as for taught them how to war. dont take much skill to hit at 1k. rival has had a large numbers advantage for maybe weeks now and is just now overtaking tie. not elite war recruits.
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Jul 29th 2012, 2:35:58

flamey:

as for rival not getting any fa i have my doubts as i also have seen logs that suggest otherwise.

the sof player we 'took' was always a tie member as most of the server knows. he just got a bit jumpy and joined sof for a while.

rivals superior activity is debatable as they have out numbered tie for many weeks now and still have less hits.

i dont think tie was ever behind in the war and we had 1 extra member at the time of the FS. so hardly an overwhelming majority in numbers for us. that needed to be balanced out. 1.07 restart rate put us at what 28 or 29 members? once again hardly a recruiting spree that needed a over compensating response from rival. if the set was 1 week shorter there would be no doubt tie won.
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Jul 29th 2012, 1:35:58

every stat except hpk, hpc, i discount hpm since they added 20 members, tie still has more kills. i add 2 kills to tie due to 2 self deletes once they were parking lots as well. tie has 500 more hits after being out numbered 43 to 33 for the last 4 weeks.

what is rival leading in flamey? restart rate and deaths so far.
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Jul 28th 2012, 22:45:02

tie killed off all rival originals 3 or 4 weeks ago. tie still has 2 originals left, but they will probaly die soon due to rivals 'recruitment'

but even if they pass us in nw and get our last 2 originals i still think its a war win for tie
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Jul 26th 2012, 18:48:02

its more of a measure of observation
crag
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Jul 25th 2012, 7:26:19

i think more differentiation between servers would be good for the game. make the game play abit different
crag
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Jul 24th 2012, 4:18:13

more of skill of the player and not how many friends he can get to play the server and ally with him?
crag
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Jul 24th 2012, 4:09:35

wish rival could do a run on me. i get bored not walling and such. war was more fun when rival still ad countries worth it to kill. now its all restarts and with current restart rules killing them is dull just to get them to same size in 2 days
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Jul 23rd 2012, 2:27:16

whats all the hate for?
crag
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Jul 16th 2012, 15:00:46

i think killing restarts for 4 weeks does not make a war interesting.
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Jul 16th 2012, 4:42:02

what kind of evidence are you looking for more than everything we have posted already? want me to draw you a picture? make a poster? hide clues and send you on a scavenger hunt?
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Jul 15th 2012, 18:29:34

making 2nd 3rd and 4th restarts weaker than the previous restarts would help deter self killing if they were going to come back weaker than their current country. also encourages walling since they just changed the rules to make walling easier since so many ppl were complaining walling was to hard.

current system rewards multiple deaths and running all troops no turrets to get killed and restart. death should be a punishment not a reward for getting killed
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Jul 15th 2012, 9:40:13

duna its called an example. they are things used to illustrate the problem in a manner easily understood by less intelligent people.

the same problem is being felt by alliances on 1a and ffa.

older restarts that have managed not to get killed 5 times cant compete with the bpt of countries killed 3 or 4 times so older restarts are being punished for not getting killed.

i dont think that a restart should be able to catch and pass an older restart (assuming its not killed or crippled) so easy due to its better bpt. many restarts have better production than older countries. only difference is the tech the older country has managed to get over time
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Jul 15th 2012, 8:14:47

i was looking forward to seeing daggas rankings :(
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Jul 15th 2012, 6:40:08

its not broken just makes the restart overly powerful and needs adjustment. maybe adjust it per server. leave it alone for single player servers and tweek it for 1a and ffa
crag
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Jul 15th 2012, 6:37:23

with the current cs rates for restarts i think the cs kill rates should go up if anything not down
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Jul 15th 2012, 5:21:24

for anw finishes you also have to look if any members leave the tag just b4 end of set. not saying any clan is doing this but if you boot your 5 lowest members right b4 end of set your anw will be higher.

just pointing this our for anw finishes.
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Jul 14th 2012, 23:28:09

your making it harder to kill and already made it easier to restart. the cs issue now is having to much cs on restarts.

i think adding anything like this will make to many changes to the game to to short a time will put to many unbalanced items in the game to quick. get the other new things balanced first
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Jul 14th 2012, 5:24:06

how about a clan like tie. we did not do a blind side fs. we are winning our war and a 3rd and 4th restart are getting to 800k nw and breaking first restarts that are 1.6m but have much less cs so cant grow as fast as a 3rd restart.

my restart is over 2000 turns old but still very breakable with some demos and cd because they can get to 500k troops plus in 3 or 4 days on their restarts. to prevent this we would have to kill 10 of them a day if you go by marshals they are still very killable theory.

my bpt is 25 they get killed and come out with a bpt of 75. 1 cm on me kills 300 buildings and can destroy a full days growth (10 turns). 1 cm on them kills 200 thats 3 turns of growth. so the only reason tie hasnt been able to beat rival back is they keep restarting and get to 800k nw faster than we can kill them and they can still easily break one of our countries thats older and double their size.

im all for giving them a chance but once they die 3 or 4 times they should start to get weaker not just keep getting stronger

there needs to be some sort of penalty for the 2nd and on restarts as well as fixing the cs cash issue
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Jul 12th 2012, 18:15:59

i think the goal should be not to make the new country stronger than the rest of the countries in an early war. 70 bpt week 5 is hard to kill any restart that can get 250m cash a day. when a country 3 weeks old can only make 150m a day due to its lower cs at time of restart. i dont think that the cs your restart has should be a major deciding factor in a war. cuz right now 4th and 5th restarts are just getting stronger while older countries have a tough time to keep up with the the quick high production of the restarts.

i think a week 5 restart should have a large amount of cs if its the first restart. but once its been killed 3 times it shouldnt keep getting more cs the cs amount should go down. rather than keep going up. its like a reward for getting killed. you get all your cs back and all your buildings. rather getting killed should be a bad thing and come with some punishment not benefits.
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Jul 12th 2012, 18:00:52

TIE is accepting new members at the conclusion of our war. We try to do a good mix of war and net. come check us out

http://www.boxcarhosting.com/...pplication.php?clanID=TIE
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Jul 12th 2012, 1:58:28

this war got boring. im tired of killing their restarts but i wont let them have a glimmer of hope either. so i keep killing them
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Jul 11th 2012, 23:50:43

i dont think i ever mentioned laf or sof. locket i think that was you. i think i said they were from mars and old vets. so dont go fluffing about me saying laf and sof are giving rival members when i said they are from mars.
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Jul 11th 2012, 21:55:46

i know they are from mars and a few old vets rival brought back for the most part. idk if thats where all of them are from but most of them.

rival is also doing some lemming ab runs now. rival the new pdm?
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Jul 11th 2012, 17:58:41

i have no problem with the land they get. but they do need to start with less cs. maybe do something where only the 1 previous country affects how many cs you get so if your original played 1000 turns your restart has 100 cs but your restart plays 500 turns you only get 50 cs not 150.
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Jul 11th 2012, 5:21:12

so iscode would you consider running a browser app that keeps you logged into your country at all times so you never have to login or get timed out be against your rules?

or how about self deleteing? close to going into protection imo
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Jul 11th 2012, 4:48:31

stop me if im wrong but arnt restarts still getting 72 turns when they restart plus the stored turns? i know all mine get 72 even if i restart 10 min later. and 250 cs on a 4th restart is insane. it makes the 4th restart stronger then the original that got killed. and in a long war give no incentive to kill it again if its just going to be stronger than the one you killed you need to add something to make the later restarts weaker. a 3 day old restart shouldnt be able to break an original country. with later wars it isnt as much of an issue but early wars like 1a this set by the time some ppl are on their 4th restart its almost as big as someones original thats never been killed after 3 or 4 days.

im all for making restarting quicker but not making the country so strong that its better to die than it is to wall. or to wall then self delete just to restart.
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Jul 11th 2012, 4:30:20

what would you consider a dirty war trick that clans shouldn't do in war?
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Jul 11th 2012, 3:55:36

i just like to point it out
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Jul 11th 2012, 3:53:50

i think tie is under rated
crag
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Jul 11th 2012, 1:32:39

so what ur saying atryn is that rival cant beat tie without the extra members?
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Jul 9th 2012, 7:27:26

how is adding 15 new members keeping the war fair? please explain this to me as i dont understand. that is open to anyone not just rival.

please explain it for i must be to stupid to understand it. use small word and short sentences please.

if you would add your new members to a second rival tag and we will do the same for every member added to tie since the start of the war. and lets finish it like it was ment to be. clan vs clan put our skill up to yours. no political adding 15 members from mars. put tie against rival. cuz i know you would lose this war without your new members. i think you know it too.

Edited By: crag on Jul 9th 2012, 7:29:58
See Original Post
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Jul 8th 2012, 18:14:51

pg like i said somewhere else its nice to have new players, BUT its also very suspect to start a war with tie then 2 weeks into the war, while you are on the losing side, jump from around 22 tagged up to 40 in a matter of days (plus a few running untagged). one cant help but think that you are taking members from somewhere else on the server, multies, and just trying to take enough members to try and beat tie with sheer numbers. since its very clear now you would have lost the war without gaining your new members.

you cant possibly tell me that gaining that many new members has had no effect on the war at all. either as cannon fodder or new hitters. especially as the alliance who did the FS on tie. everywhere on the boards says the alliance who gets the fs should win the war since the FS is all powerful, meaning a need for rule changes (not my words, others on the boards).

if the arrival of your new members has had no effect on this war i would love to know your reasoning as to how this is still a fair war.
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