Jul 10th 2012, 14:44:42
Maybe what MrTan1 meant was:
Restarts should have 10% of the amount of turns played as their previous country built into CS instead of the amount of turns played as their previous countr(IES).
For Country A that has died when he had spent 1000 turns, Restart Country A would have 100 CS.
If Restart Country A died again when he had spent 500 turns, his Restart Country A no. 2 would have 50 CS.
Alternatively, restarts can have 80% of their total CS in the previous country regardless of the number of times the country restarted.
For example,
Country A has 300 CS when he died,
Restart Country A would have 240 CS when he restart
If he died again with 240 CS, he will restart as Restart Country No. 2 with 192CS
If Restart Country A built an addition 100 CS, total 340 CS and if dies again, he will restart with 272 CS (80%).