Apr 7th 2021, 11:53:06
Some of these things I do not feel should be regulated by code fixes
CD is OP, but if you reduce its pure effectiveness and dependence, then it will just create some other optimal path for killing that isn't as sustainable for large end of set warring while restarting or running turns post stock depletion.
It's a fine line, frankly the biggest wars are 15v15 now, kind of sad when a small war even 2 years ago we 30-40 on each side.
It's getting hard enough to even get a kill with 700 turns in a chat FFS.
I don't think you should try to regulate the war outcome or timings. I think you should focus on improving the existing game mechanics/features (offer rewards for all of the attacks, gain something from every attack including missiles...) and implement new ones at the same time that help wallers and attackers in different ways so we can find our own ways to overcome the existing limits. I would way rather see new stuff then regulated versions of existing things.
I would like to see a new bonus category that aids in readiness reduction so you can conduct more GS BR etc without the need to regain.