Nov 24th 2011, 4:03:08
As you are likely aware of, we're in the final stages of coding in attack throttling to make it take a little longer to kill countries. This is a response to concerns on the other one-country servers but could impact FFA as well. I've talked to a number of FFA'ers and the opinion seems to be that attack throttling shouldn't apply as heavily to FFA. I'm hoping to gauge the opinion surrounding this.
The way this throttling would work would be through increasing the readiness needed to make an attack based on how quickly you attack. The formula we are considering in general is as follows:
normal_readiness + (3-seconds_from_last_attack)
This means if you're spam hitting (more than once per second), you will lose an additional 3% readiness. If you wait 2 seconds, you will lose an additional 1% readiness. If you wait 3 or more seconds you will only lose the normal amount of readiness.
We're thinking that if it is true folks here don't want to have their attacks throttled as much, we can figure out a good amount to throttle it.
Any thoughts? :)
optimal to attack once every 3 seconds?
hypothetical example:
so the warriors at SOF, 80 members, could optimally hit once every 3 seconds and send 250 hits in <10 seconds (assuming 250 hits to kill)
omega, at 20 members could retaliate, optimally hit once every 3 seconds, send 250 hits in 38 seconds.
imagine even just 1/3rd the clan hitting, not 100%, thats 27 sof hitting and killing in 28 seconds. and that would be omega's 7 members killing in 1 minute 47 seconds
why is making kill runs slower for smaller clans, even under consideration as a good idea?