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Servant Game profile

Member
EE Patron
1250

Jun 18th 2011, 8:28:05

Now, I want to make this clear,

I'd be posting this if it was SOL taking the intiative and doing this MD/SOF and company.


SOmething needs to be done about this, the game is way out of balance when it comes to the power of the FS.

Z is #1

Dibs Ludicrous Game profile

Member
6702

Jun 18th 2011, 8:42:14

it's balanced out by using FA and pacting so that people don't have to get FS'd.
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Mr.Silver

Member
680

Jun 18th 2011, 9:14:29

I agree. In general I believe the hits/kill rate needs to change.

Basically the way it stands now, you can have a person spend 2 months on a country only to have it killed in 2 minutes by 4 people.

If we're wanting to start bringing more people into the game I feel as though changing that would help player retention greatly. It would also allow war strats to change

just a thought.

spawn Game profile

Member
1707

Jun 18th 2011, 9:26:21

qz is working on this i believe
/slap iZarcon

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dustfp Game profile

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710

Jun 18th 2011, 9:27:33

yep.
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iNouda Game profile

Member
1043

Jun 18th 2011, 10:00:17

OMG you damn netters are trying to force us warrers out! I knew it!!!!

iTarl Game profile

Member
879

Jun 18th 2011, 10:20:12

I'd be posting this if it was SOL taking the intiative and doing this MD/SOF and company.

Now thats -ucking funny

restart and quit your whinning

Murf Game profile

Member
1224

Jun 18th 2011, 10:33:58

are you kidding me?

FS has always been powerful, nothing has changed there

The admins have already tinkered with the tools of war and made them pretty useless, for example SR's are now pointless against countries with no spies, because it becomes spied out so damn quickly. It has no spies so you shouldnt bloody fail ever.

Warster Game profile

Member
4172

Jun 18th 2011, 11:07:15

Originally posted by iTarl:
I'd be posting this if it was SOL taking the intiative and doing this MD/SOF and company.

Now thats -ucking funny

restart and quit your whinning


Servant doesnt need to restart
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Ozzite Game profile

Member
2122

Jun 18th 2011, 11:10:15

Yes, this is how the game has always been....Don't get FSed?
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SolidSnake Game profile

Member
867

Jun 18th 2011, 11:54:35

The way to make fs's less powerful is reduce the amount of turns, but people seem to think more turns = more fun which is dumb.

spawn Game profile

Member
1707

Jun 18th 2011, 12:17:32

80(160) FTW!!
/slap iZarcon

All your deleted countries are belong to me!

Flamey Game profile

Member
895

Jun 18th 2011, 12:19:20

I agree that fat slongs are way too powerful

iNouda Game profile

Member
1043

Jun 18th 2011, 12:19:54

^ that'll work :o

Kalick Game profile

Member
699

Jun 18th 2011, 12:21:14

FSes have always been a distinct advantage, but they haven't always been this powerful.

Didn't max turns used to be something like 75 (32) back in 1A? 120 (120) turns makes FSes much stronger than they used to be.

Helmet Game profile

Member
1344

Jun 18th 2011, 12:27:18

The problem is that you strengthen suiciding when you change things. qz had some good ideas though if I remember right.

dagga Game profile

Member
1560

Jun 18th 2011, 13:43:12

If 'taking the initiative' is organising a gangbang for no good reason than to get your rocks off then I'm Walt Disney.

I will tell you what is overpowering Servant, stupidity. If you want to even things out, why dont you put your balls on the line and take on an alliance with similar numbers. Yes, a 180 player first strike is overpowering. Well done Boy Genius.
signatures are stupid.
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Murf Game profile

Member
1224

Jun 18th 2011, 13:44:50

dagga why do you guys only whine about numbers when your own the receiving end?

Seriously who cares, SoF lost to numbers during the ECM war but we should of performed much better than we did

dagga Game profile

Member
1560

Jun 18th 2011, 13:54:28

murf you have selective reading issues. Perhaps you like point form:

- Servant's alliance participates in sizeable gangbang.
- Complains that first strikes are overpowered.
- I point out the stupidity of this thread.

Stop using the 'whining' cop out. It's tired. I and 99% of other SOL players don't give a rats about numbers. I find it funny that the people orchestrating this pointless war are now complaining it was overpowered. LOL
signatures are stupid.
Months since LaF netgained: 22

spawn Game profile

Member
1707

Jun 18th 2011, 13:59:18

isnt Servant in Monsters?
/slap iZarcon

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Murf Game profile

Member
1224

Jun 18th 2011, 14:04:35

servant is a head in monsters, don't see monsters hitting sol, so you might want to get your facts straight

archaic Game profile

Member
7014

Jun 18th 2011, 14:15:42

I wonder how many Sol'ers would have been in here complaining about the FS if they had not gotten beat to the punch by a few day.

Its a well known fact that most members of Sol can only get an erection while performing a blindside FS.

Kudos to MD and co for turning the tables on Sol for once.
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Ruthie

Member
2634

Jun 18th 2011, 14:44:06

jesus people, get off servant's ass

he isnt even involved in the current wars and from my many discussions with him, he is only trying to improve things and get more people to play the game

~Ruthless~
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Scorpion Game profile

Member
48

Jun 18th 2011, 15:01:52

We had to wait 40 minutes for a turn, max 72(36) turns. You could not hit as fast as now. More chances to stonewall.

A FS always was strong, and could give you good war advantage.

But you had 100 turns. Now we have 240 turns. So the damage you infliced in the past with a 200 country FS, you inflict now with less than 100 countries. Together with the changes to attacking, allowig high speed attacking it's hard to stonewall or defend.

I personally dislike the new attacking (ok, it's super easy, and i like that). But i rather would like to see speed hitting not possible. Some delay to make it not possible to kill a country in a minute.

For the FS thing, i think 120/120 turns is to much. You can kill to easy with this. Reducing turns would help.
--Scorpion
Survival of the Fittest

Chevs

Member
2061

Jun 18th 2011, 15:25:36

Originally posted by Murf:


The admins have already tinkered with the tools of war and made them pretty useless, for example SR's are now pointless against countries with no spies, because it becomes spied out so damn quickly. It has no spies so you shouldnt bloody fail ever.


+1. Getting spied out is the dumbest thing ever and makes no logical sense
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anoniem Game profile

Member
2881

Jun 18th 2011, 15:53:14

Originally posted by Chevs:
Originally posted by Murf:


The admins have already tinkered with the tools of war and made them pretty useless, for example SR's are now pointless against countries with no spies, because it becomes spied out so damn quickly. It has no spies so you shouldnt bloody fail ever.


+1. Getting spied out is the dumbest thing ever and makes no logical sense


+2

death to QZJUL
re(ally)tired

Symac

Member
609

Jun 18th 2011, 15:54:28

Please allow spy kills. I want to see an alliance tag killed with out them even knowing.

Make spies worth their cost.

Lord Tarnava Game profile

Member
936

Jun 18th 2011, 15:59:16

Spied out regarding stir rebellions makes perfect logical sense. There will always be a contingent in ANY nation that doesn't want to leave, no matter what.

Ozzite Game profile

Member
2122

Jun 18th 2011, 16:02:02

Originally posted by Lord Tarnava:
Spied out regarding stir rebellions makes perfect logical sense. There will always be a contingent in ANY nation that doesn't want to leave, no matter what.


that is a stupid fluffing argument
Ah, mercury. Sweetest of the transition metals.

Dibs Ludicrous Game profile

Member
6702

Jun 18th 2011, 16:06:14

pffft. we've been rebelling for turn after turn after turn and there are only 1000 of us left... where did these 5000 pepple come from. must be spies. shoots d'em.
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Slagpit Game profile

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Game Development
5055

Jun 18th 2011, 16:14:56

lol

legion Game profile

Member
398

Jun 18th 2011, 16:25:39

lol awesome
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Assassin Game profile

Member
851

Jun 18th 2011, 16:39:51

are you morons actually suggesting that dagga let the facts get in the way of his incessant whining? try something more productive, like asking water not to be wet.

CeyLonTEa Game profile

Member
248

Jun 18th 2011, 16:41:23

Originally posted by Lord Tarnava:
Spied out regarding stir rebellions makes perfect logical sense. There will always be a contingent in ANY nation that doesn't want to leave, no matter what.


what a fluffing quote ROFL

hanlong Game profile

Member
2211

Jun 18th 2011, 16:43:10

let's not take this too literal LT :P

just like there's no country with 10M jets irl with only 10,000 acres :P

think of the lack of space to store all those jets!
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Chewi Game profile

Member
891

Jun 18th 2011, 16:45:54

Originally posted by hanlong:
let's not take this too literal LT :P

just like there's no country with 10M jets irl with only 10,000 acres :P

think of the lack of space to store all those jets!


Parking garages!

Monex Game profile

Member
214

Jun 18th 2011, 16:51:52

This was brought up few weeks back.
http://forums.earthempires.com/Forum.php?threadid=9699

Even being on the opposite side of the FS this time I still favor 80(160)

Edited By: Monex on Jun 18th 2011, 16:54:14
See Original Post
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Lord Tarnava Game profile

Member
936

Jun 18th 2011, 16:52:41

I was rebutting the statement that spying out on SRs made 'no logical sense'

It makes perfect logical sense.

bleah Game profile

Member
312

Jun 18th 2011, 17:35:22

Originally posted by Mr.Silver:
I agree. In general I believe the hits/kill rate needs to change.

Basically the way it stands now, you can have a person spend 2 months on a country only to have it killed in 2 minutes by 4 people.

If we're wanting to start bringing more people into the game I feel as though changing that would help player retention greatly. It would also allow war strats to change

just a thought.


IMO new people shouldnt be getting hit in a FS, what deters new people is bottom feeding alliances who then kill you if you retal with a single missile cause that is all you can do when someone bottom feeds you 10 times a day.

Servant Game profile

Member
EE Patron
1250

Jun 18th 2011, 17:36:49

#1 I am NOT involved in this war:)

#2 Monsters have a nuetral stance in this war. They maybe boring, but they're consistent.

#3. Scorpoin nailed it on the head. FS's are now 2.5 times more powerful per PERSON than they once were. This keeps up when SOL MD and SOF hit 150, they aer going to be able to take out an alliance of 50 in a FS, that could not have happened 10 years ago when the game was at its peak.

#4 This is about turns! One issue at a time folks:)

Assassin- ROFL!

I know there are good ideas out there:) the Admin team rocks
Just reinforcing something needs to be done. Last thing we need is a noob alliance to get off the ground, and recieve an oversized FS from a small alliance there size.
A fs yes, oversized overpowerful. No.



Z is #1

Erian Game profile

Member
702

Jun 18th 2011, 17:38:30

I agree with Servant. I'm wondering what the original ratinale was to up the turn rate and the storable turns so much? I was away for some years while e2025 transformed into ee, so could someone enlighten me?

Reckless Game profile

Member
1190

Jun 18th 2011, 17:59:57

When alliances are this size I can understand the decrease in power of the FS.

Pain Game profile

Member
4849

Jun 18th 2011, 18:04:24

FS's are powerful yes but they are only overpowered when you have people hitting with a 150% country advantage. when you have even numbers its not as bad.
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Raf Game profile

Member
191

Jun 18th 2011, 18:46:44

Originally posted by Pain:
FS's are powerful yes but they are only overpowered when you have people hitting with a 150% country advantage. when you have even numbers its not as bad.


Take 40 on 40. A FS should wipe out 10 countries. That is killing off 25% of an alliance. It is a huge hole to dig out of.

+RAF

Killa Game profile

Member
269

Jun 18th 2011, 19:32:28

I'd like to dig out of your hole raf

+killa
+Killa

aponic Game profile

Member
1879

Jun 18th 2011, 19:34:42

Originally posted by Slagpit:
lol


needless trolling bonus post for me!
SOF
Cerevisi

Raf Game profile

Member
191

Jun 18th 2011, 19:38:00

Originally posted by Killa:
I'd like to dig out of your hole raf

+killa


Your welcome to do that anytime Killa :)
+RAF

NukEvil Game profile

Member
4328

Jun 18th 2011, 20:01:57

Originally posted by Chewi:
Originally posted by hanlong:
let's not take this too literal LT :P

just like there's no country with 10M jets irl with only 10,000 acres :P

think of the lack of space to store all those jets!


Parking garages!



More like skyscrapers, amiritelulz?
I am a troll. Everything I say must be assumed to be said solely to provoke an exaggerated reaction to the current topic. I fully intend to bring absolutely no substance to any discussion, ongoing or otherwise. Conversing with me is pointless.

Dibs Ludicrous Game profile

Member
6702

Jun 18th 2011, 20:38:37

the easiest fix is to just make sure your clan gets the FS, then you won't have to complain about it being too powerful. not suppossed to strike until you know you're going to win. don't have to strike at all if they know you're going to win. hmmm, wait, that's probably some kind of ZEN's voodoo clogging my brain.
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Marshal Game profile

Member
32,589

Jun 18th 2011, 20:50:49

fs's are now faster cause players don't need to hit back buttom and then attack button and repeat, now they can keep hitting attack button and change military to send after few hits.

also ee runs much more quickly than mehul's game ran so if player wants to wall he/she needs to get online right after killing his/her country started.
Patience: Yep, I'm with ELK and Marshal.

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