Originally posted by Slagpit:
The late start can get more defense than countries similar in land to him. He can also get FA to help him grow or o allies to help him take retals. I stated as much in this very thread. You make it sound like it's impossible, but people restart in wars all the time.
Quite right. But that begs for a different question: why do you really want country/country retals in the first place? What's the point? Let's get back to my example, #581. If he were to retal my 10k acres 3mNW country he'll need a bunch of FA packages besides OA's. Each FA package takes 3 turns which are totally wasted not even explored or cashed. Wouldn't have been much lucrative if one of the FA senders used 1 turns to spy me and 2 turns to retal my butt for about 5 times more land that I got? Or if I didn't hit him in the first place?
The war analogy is totally irrelevant. If you're at war you're not going to win a top 10 NW finish anyway and if you died chances are that you're going to die 3-5 times more during the war, FA or not.
Originally posted by Slagpit:
What's interesting is that untaggeds are essentially forced to retal country: country. Is grabbing untaggeds morally wrong? Should all alliances immediately cease grabbing untaggeds?
This is beside the point. You and Pang already proved that grabbing is not at all morally wrong. And we're talking about alliance wide retals here.
Originally posted by Slagpit:
The most extreme stance would be that countries shouldn't take retals at all. Second most extreme would be that single hits aren't retallable. Third most would probably be something like country: country retals.
I don't believe that I've actually stated that alliances should do any of these? I just said that people should tolerate being grabbed because it's suffocating and shrinking the alliance server. Wanting players to interact with other players is crazy, I know.
This might probably be the next step in a couple resets ;)
And guess what, players DO interact with others more if the alliance retals are allowed. One "player interaction" is guaranteed followed by another "player interaction". The OP's original idea was that he can grab someone without him being "interacted", back otherwise this is totally useless. Actually it IS useless anyway. Country-country will have no impact whatsoever on those guys who know how to play and grab well. (or not, depending from where you're looking it). Mid/topfeedings are usually retaled country-country anyway. This idea might only be helping clueless players who only know how to build countries by bottomfeeding.
PS: BobbyAta: "either sign this or we go to war with u". I have no words to describe that! :D You know, if you're so desperate to gain any parcel of land by any possible means then you and your alliance ultimate goals are to netgain. Guess what, after a war noone wins and warring Omega isn't really a walk in a park. Not sure who will give up after 2 resets.... Archaic is wise: "Pacting should be to prevent war not prevent grabbing."