Originally
posted by
bayrock:
And they know they cannot make it PvE because that will be the final nail in the coffin for this game and its playerbase. That's why they pretend it's still PvP without adding the mechanic to enforce it
The key is to create mechanics that make PvP interesting for both parties. What you are doing is abusing bad game mechanics and formulas that need updating. If you did that to show the developers and admin that we have those problems to help fix the issue I could respect it. But it seems like your purpose is to mess with enough people that a few of them quit the game and gradually keep going until a good portion of the players are gone. Its just more of the same really.
By working WITH devs instead of against them they managed to uncover a longstanding bug in the code for ABs that would in some circumstances cause them to do damage proportional to the number of building types the target had. So cashers or FFOs lost twice as many buildings as an indy or a farmer would, or 3 times as many buildings if that FFO/casher had indies. That is absolutely terrible for the game, and this bug was here in some shape or form for 2-3 years afaik.
The work in fixing that bug involved involved identifying there was something wrong then finding out under what circumstances it happened, then telling the devs about it, then being ignored by the devs for a while, then doing some testing to bring more evidence to the devs, then telling the devs about it again, and they start to believe it, test it themselves and finally fix it.
The way you are acting drives admin and devs away from the game. You are working tirelessly to prove to them, and us that this community is not worth a second of our time. I'm glad you are not very efficient at that, because I know there are a few good apples on this heap. :)