Originally
posted by
Chevs:
i think he means after the set. no more private profiles. you can click on a country and see who it was
Nope, public accountability at all times, as terrifying as it seems :)
Originally
posted by
Gerdler:
In solo servers there is the ability to be anonymous which helps greatly when netting. In clan-based servers for the longest time there was something called 'tag protection' which acted like an invisible deterrent and was based on a history of retaliation, war ability and diplomacy. That deterrent is no more, and its actually the opposite; its a bullseye. You are not anonymous because your tag shows you who you are and the aggressor still is anonymous til he slips up. So no retaliation is possible, and no war is possible and neither is diplomacy (unless you count rolling over as diplomacy).
Yeah it's a big step and yeah it's scary and yeah you can worry about 'targeted attacks'. But the old adage "if you haven't done anything wrong, you have nothing to worry about" springs to mind. From what I see everyone in LaF is beyond reproach, so you'd have nothing to worry about ;)
Can't you see that it is exactly the lack of visibility that has created the state of play? There is nothing new under the sun. I gave you reference material above, about the consequences of anonymity. It's not just some kooky idea I baked up one night. Nor is it some nefarious plan to get you to reveal yourself so I can suicide you. I really don't care that much about any of you, its just a game, lest we all forget.
I don't agree at all with the conclusion that it prevents war and diplomacy. On the contrary it makes for proper PvP. Players perform actions, players face consequences based on those actions. Now running your mouth on AT could get you and/or your clan in trouble. It brings back tag protection.
I certainly think there would be an adjustment period whilst the children all squabbled over old grudges, but those children would start to learn pretty quick, because their behaviour is on display to the entire community and the community that is interested in building this game, will not tolerate those that are trying to wreck it.
Yes there are arguments to be made about people trying to circumvent it using throwaway accounts, and IP spoofing etc, but the meat of the issue is solved. Perfect is the enemy of good. Given that true greifers want minimum effort for maximum returns, then making them jump through hoops like this is only going to turn them off.
Moderators are left with the much easier task of dealing with those that are actively trying to circumvent rules using new accounts. The community at large can see who the new players are and keep an eye on them to proactively deal with threats.
Players continue to build their profiles/status/PC or whatever (lets in not forget this is an RPG!) and in fact now have more recognition than ever.
I can see why people won't like it, but I don't think you have any choice. The bandages need to come off for the wounds to heal.