Feb 1st 2020, 21:37:56
Originally posted by TheLegion:
I don't know what the statute of limitations is...but..
In its prime, this game was roughly 1/3rd bots. I know this because they were mostly mine and a few friends. There were a few clans, at various times, that were entirely..umm..fake. This being one of the reasons that several of you older cats know me as different monikers.
(No worries, I'm too old for that nonsense these days.)
Have there been any thoughts to adding an element like that to this evolution? That is, having some of these bots form together and work collectively..ie devote activities towards a few countries nw, retaliatory action for hyper-aggressive bottomfeeders (extreme emphasis on hyper, there was one set rampant with suiciders due to some unnecessary tweaking).
Just a thought.
In its prime, this game was roughly 1/3rd bots. I know this because they were mostly mine and a few friends. There were a few clans, at various times, that were entirely..umm..fake. This being one of the reasons that several of you older cats know me as different monikers.
(No worries, I'm too old for that nonsense these days.)
Have there been any thoughts to adding an element like that to this evolution? That is, having some of these bots form together and work collectively..ie devote activities towards a few countries nw, retaliatory action for hyper-aggressive bottomfeeders (extreme emphasis on hyper, there was one set rampant with suiciders due to some unnecessary tweaking).
Just a thought.
Player run bots can create storylines. Game run bots that join clans and retal once in awhile without active admins controlling their actions, which we'll never get, is just ridiculous, annoying and boring. The reason I say that is you're going to get the exact same bots we have now, which are really sub standard for how long this game has existed with bots, plus some lazy tweaks to them.
If you give a man some fire, he'll be warm for awhile. If you set a man on fire, he'll be warm for the rest of his life.