Originally
posted by
Zoomer:
Originally
posted by
Xinhuan:
But martian, don't you think the "alliance imposed rules/agreements" came about precisely because of the game mechanics?
For example, L:L was invented because of topfeeding mechanics.
Clan:Country retals were invented because of the introduction of clan tags.
Reps for future production lost was invented because of the game mechanic called "stocking" and the concept of future stock, etc (stocking was invented because of the 2b cash limit mechanic, now called corruption).
Are you serious? and what are you suggest? At some point a game is a game with his rules and "mechanics". I think larges alliances have just forget the goal of this game and created a politic environment which is "who is next to impose his new rule" escalating.
it's not that hard... if you are fat, you should have defense to protect your land. If you have a big stockpill, you should have defense to protect it again. Everybody know that the best way to gain max NW is to build with as less defense as possible. Alliances exist for that... to protect you, retal for you if you can't retal, sign pacts and war if your alliance is abused.
I agree that every hit should be retalled (1:1) and you can play with the delay between hit and retal, but L:L and all those similar "politics", are against of the goal of this game.
So why does L:L still stand as of today? Almost all alliances use L:L.
You failed to understand that the policies of clans today are a direct consequence of game mechanics, and politics, and meta-politics and then meta-meta-politics to turn the game mechanics into their advantage.
The admins changed the game so that restarts now start with more land and CS - so because of this game mechanic change, clans change from killing to maiming in wars and for dealing with mid/late set suiciders.
With the game mechanic change of ramping up specials, war chat leaders stopped using CMs against countries because they actually make GS or BR killing take more hits unless the CMs were used at the very end of the kill. (They are better used in pure-CM-only kills, unless everyone in the target clan has SDI, then it doesn't matter who you fling it at, just use it before they get defused.)
Everything in this game revolves around game mechanics, if L:L wasn't beneficial to both alliances (due to the ghost acre game mechanic), it might not even be widely accepted today.
And why would you claim L:L is against the goal of the game? The goal (at least, LaF's goal) is to be the best clan (hopefully triple crown), and L:L goes a long way towards that goal. You might not share this goal, but a lot of people do. And that is why there are different clans, different clans have different goals.