Apr 9th 2013, 7:55:36
no really. seriously, you discuss what i mean with countries? what does that add to the discussion? and what does it add that i happen to have boobs? i can tell you, they are awesome to have, but i still dont see how that makes it any different. i play tourny and alliance, i have been for ~9 years, in mehul days that included ffa, primary and limited, that is how i became used to playing fast (pretty much blind) and time efficient.
as for expenses and all the other stuff. if you look at the most common start ups, for farmer, cashers, techers, oilers, heck even a commie prolly wont run out of cash that early... none of the usual strats have any chance of running out of turns or cash. this is also your own responsibility of not hitting that 'other' button if you mean to hit the X turns one (same as building rigs instead of cs really).
my suggestion is useful for the very early start up as well as block exploring later on.
as for knowing how many turns you have left, i dont look how many turns i have left, i have good tag protection in alliance and i dont care enough in tourny, when i run out of turns i just wait for the next day to continue where i left the country yesterday, there is no need to plan ahead other than to make sure you have full turns for a batch-explore. (and if i dont, i just wait another day, mindboggling i know...) not everyone plays this game by the digit. and just because you do it YOUR way, it doesnt mean that MY way is not logical.
lazy is the main definition of why people even play this game anymore, how many netting clans have members who all finish over 100m NW, how many warring clans have all members prepped to the fullest on the FS date?
i can see a cash all button as well, but an explore button would be of more use, considering not all strats cash that much and almost everyone explores regularly. besides, this is all about making the boring start up go faster. once you reach a cashing phase, you only cash and that takes very little time on its own.