Jan 29th 2011, 8:05:14
sorry to bump an old thread..... BUT, generally speaking, the thing with teenagers etc is they have a short attention span than most of us when we were teenagers (I should know I'm a high school teacher). They need to be able to see progress and even success quickly whilst still learning the game and NOT be reading through a wiki. Games like Evony did that well, with certain goals throughout progress of the game.
A few thoughts:
1) A no-attack all-x server that runs at the same time/pace as the express server (and maybe even shares a market?). This would be open to all players so that vets and less new players could optimise starts, all-x strats and learn to play the market. This stops new players getting farmed to death and giving up within a day or two for that reason.
2) To enable Indies/All-x TMBR to function build in certain military requirements for each land goal that are based on 'the norm' - things like 5k acres = 6k troops, 30k jets, 300k turrets and 6k tanks or something like that. This would also teach new players about military minimums before they went into an attacking server.
3) A expansion of the tutorial mode that is available. The old question marks next to any part of the game. For instance, in the building screen a question mark next to labs could say: "research lab - allows you to research technology to make your country stronger" or residences "residences, increases the amount of population you have". Something short and to the point (plus the ability to turn this mode off for experienced players).
4) Maybe a 'tutorial' that shows them turn by turn how to do a generic 100 turn mon-indy startup. With the option to then play casher/indy/rep. The tutorial guides them to certain checkpoints like 2k acres and 35bpt, tech percentages at particular stages, 50 bpt and 5k acres reminders to buy food, sell military. Teach them the dynamics of the game, without giving away the optimal strategies.
5) Honestly, maybe a revamp of some of the pictures in-game. Mafia Wars was/is insanely popular and was just text-based with a few carefully placed pictures.
6) Facebook users need not get an email notification or anything like that, they could have messages sent to the facebook inbox.
If anyone has any of KoD's old stuff the way he described many of the game concepts was great.