Jan 17th 2011, 17:40:05
You're absolutely right, retaining noobs will be vital. How viable would a noob server be?
Getting people to stay may mean showing them what the game is like mid and end set. Often the beginning of the reset can be terribly boring. If new players were given a stock country in a fast paced server, they may be more willing to stay, and more interested in learning and getting better.
By stock country I mean, for example, a 10k acre country will preloaded CS and military, whatever amounts might be appropriate for that level. Build in some sort of credit that will allow turn and cash free building for a certain % of the default acreage. Have an accelerated turn structure and maybe an extended protection phase. All of this, combined with ingame liens of advice can show new players what the game can really be.
To prevent vets from ruining it for noobs, a limit could be placed on how many times you could play the server on your account. Combined with current anticheat methods, most ppl intent on spoiling the idea could be stopped.
Getting people to stay may mean showing them what the game is like mid and end set. Often the beginning of the reset can be terribly boring. If new players were given a stock country in a fast paced server, they may be more willing to stay, and more interested in learning and getting better.
By stock country I mean, for example, a 10k acre country will preloaded CS and military, whatever amounts might be appropriate for that level. Build in some sort of credit that will allow turn and cash free building for a certain % of the default acreage. Have an accelerated turn structure and maybe an extended protection phase. All of this, combined with ingame liens of advice can show new players what the game can really be.
To prevent vets from ruining it for noobs, a limit could be placed on how many times you could play the server on your account. Combined with current anticheat methods, most ppl intent on spoiling the idea could be stopped.