Originally
posted by
qzjul:
Granted he still can't build all the buildings, but neither can the restart; he has 30 BPT, but has double the land, hasn't lost turns; probably has more cash; kept (a small amount admittedly) of tech; significant military and oil.
going from 1797->5586 acres still requires 115 turns at optimal mass-X rates; and that's easily your extra CS + buildings right there; plus at a higher income, because building CS on a massive, empty country is still actually quite profitable: because your numbers of buildings is so low, it doesn't cost you much.
I'm sure he'd have been farmed a bit, but I'm going to say he'd almost certainly be ahead had he not been killed
I'm going to disagree with this assessment. Building the "crippled country" with 5586 acres is going to cost 3x as much money as building the country with 1797 acres. The crippled country doesn't have 3x as much money as the restart, only close to 2x as your numbers show. The logical move for the crippled country would have to be dropping half his empty acres to lower construction costs.
Furthermore, at 30 BPT, he will need twice as many turns to rebuild compared to a restart at 60 BPT (I assumed the restart will have needed to build some 40+ CS to bring his BPT up from 49 to 60 due to the "too little cash, too much CS" problem).
If the restart takes 200a per land grab from warring enemy restarts, that is 19 grabs using 38 turns as a non-tyranny to grab back from 1800 to 5600 acres. Building 5500 indies would have taken about 90 turns at 60 BPT. So the restart would have roughly used about 170 turns (90 to build, 40+ CSes, and another 40 to grab) to build to 5.6k full built. Maybe add in another 10 turns for spying, which isn't really needed with shared ops.
Using 115 turns to explore in your example is unrealistic, everyone war grabs enemy restarts OOP, also the amount of starting cash outside the first 100 turns isn't too relevant in the Alliance scenario, it is expected countries will receive FA - but they cannot receive built buildings or CSes.
The crippled country instead has 30 BPT, so to rebuild the same 5500 acres, he needs nearly 180 turns to build 5400 acres without any grabbing, on top of the 73 turns to build to 100 CS, for a total of 253 turns.
My scenario here obviously compared the number of turns it takes to get back to "5500 built", but my preferred approach would have been to go towards 3k built, it would still take less turns for the restart to reach that state.