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crag Game profile

Member
180

Jul 16th 2012, 4:42:02

what kind of evidence are you looking for more than everything we have posted already? want me to draw you a picture? make a poster? hide clues and send you on a scavenger hunt?
crag
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MrTan1

Member
259

Jul 16th 2012, 6:03:39

Originally posted by crag:
what kind of evidence are you looking for more than everything we have posted already? want me to draw you a picture? make a poster? hide clues and send you on a scavenger hunt?


I will just have to admit, that I have posted about this and qzjul hasn't even responded to that thread. Which is kind of irritating as it has a huge point to it.

I can recall a few instances when a country was killed with maybe 10-20 turns and restarted with 72 turns a few hours later.

You can even keep your banked turns which is rather pathetic as well, considering that banked turns should be killed off since your country DID die, just like you get killed with a nice stockpile of food... Do you get that food back? No.

Want more evidence of how restart rates should be fixed to how many turns the current country has played not the entire string of countries? I will make sure of it, qzjul.
iScode> thats ok mrford i know when im not welcome!! :(
* iScode cries

qzjul Game profile

Administrator
Game Development
10,264

Jul 16th 2012, 14:58:09

Which thread? Is it on B&S?

You keep stored turns but not those on hand.

Why should it only be the previous country? that would mean the best strategy would be to kill a country, and then immediately kill its restart OOP, and bam, instantly you basically never have to worry about that player again. Just like before.



Rockman: We're not trying to strengthen suiciders; a good chunk of the reasoning behind the attack change was to weaken suiciders; that should hopefully make it much more difficult




I would consider lowering the CS given *slightly* and raising the cash given *slightly*; and making the restart get only 0.9^x of countries x # older than the current restart
Finally did the signature thing.

crest23 Game profile

Member
4666

Jul 16th 2012, 17:32:37

Don't change jack qz. Going to war should always be a very difficult decision to make regardless of whether this is just a game. Going to war should never be joke. Leave it as is or at the very least, give it time to gather enough data before making another change.

There's no one even mentioning the cons of the restart changes on the losing side.
The Nigerian Nightmare.

Warster Game profile

Member
4173

Jul 17th 2012, 0:12:51

The attacking change won't do fluff to lessen the suicider problem in ffa
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cRaZyDaVe Game profile

Member
1487

Jul 17th 2012, 1:33:48

leave it be

people need to stop whining about changes the admins want to make to their FREE game

the way you guys whine you would think you're a paying customer
Originally posted by Twain:
I love the idea of sending even 100 troops into an area so they can go assassinate citizens one at a time.

Kumander Otbol

Member
728

Jul 17th 2012, 9:57:02

Originally posted by cRaZyDaVe:
leave it be

people need to stop whining about changes the admins want to make to their FREE game

the way you guys whine you would think you're a paying customer


you're wrong. people love this game that is why they are suggesting things that needs to be looked into by the mods. if the purpose of the mods is not to give players a nice game (which is free), much better to kill E2025/Earth Empires.
Originally posted by cypress:
no reason to start slacking just because they are getting FA

fluff them....we'll steamroll them even with the FA they are getting

Warster Game profile

Member
4173

Jul 17th 2012, 9:58:42

please get the people right tho

Admins not mods :)
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Kumander Otbol

Member
728

Jul 17th 2012, 10:06:12

Originally posted by Warster:
please get the people right tho

Admins not mods :)


my bad, don't know the difference between functions of a Game Admin and Game Moderator. whichever is it, just get the point. lol
Originally posted by cypress:
no reason to start slacking just because they are getting FA

fluff them....we'll steamroll them even with the FA they are getting

martian Game profile

Game Moderator
Mod Boss
7841

Jul 17th 2012, 13:18:12

well.. only qz/pang do any actual coding for the game..
The game mods often are not involved in the testing/suggesting/ fazing in any more than regular players.
The restart changes were not designed to address suiciders one way or the other.

Edited By: martian on Jul 17th 2012, 13:22:33
See Original Post
you are all special in the eyes of fluff
(|(|
( ._.) -----)-->
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RUN IT IS A KILLER BUNNY!!!

martian Game profile

Game Moderator
Mod Boss
7841

Jul 17th 2012, 13:24:59

Also you *should not* be restarting with 72 turns a few hours later if you only had 5 turns when you died. If that does happen it's a bug. If you wait the right amount of time to accumulate 72 turns (ie as though your country had not died) then yes you will restart with 72 turns..
you are all special in the eyes of fluff
(|(|
( ._.) -----)-->
(_(' )(' )

RUN IT IS A KILLER BUNNY!!!

sigma Game profile

Member
406

Jul 17th 2012, 14:38:25

Originally posted by martian:
Also you *should not* be restarting with 72 turns a few hours later if you only had 5 turns when you died. If that does happen it's a bug. If you wait the right amount of time to accumulate 72 turns (ie as though your country had not died) then yes you will restart with 72 turns..

^ Incorrect.

Just discussed this with martian via irc.

qzjul Game profile

Administrator
Game Development
10,264

Jul 17th 2012, 15:18:18

Originally posted by Warster:
The attacking change won't do fluff to lessen the suicider problem in ffa


Why not? Are they not using specials?
Finally did the signature thing.

Anonymous

Member
384

Jul 19th 2012, 5:47:22

Leader of top 2 FFA alliance > Admin that has never played ffa

nuf said.

Warster Game profile

Member
4173

Jul 19th 2012, 6:29:31

If I'm correct the number of attacks are the same if the defending country doesn't come online.

If that is the case, the attack change will not hinder ffa suicders at all because they don't aim to cripple countries, they aim to kill.
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qzjul Game profile

Administrator
Game Development
10,264

Jul 19th 2012, 17:11:17

Hm if they're aiming to kill, isn't it more of an untagged war than suiciders?
Finally did the signature thing.

Warster Game profile

Member
4173

Jul 19th 2012, 21:12:45

so having 1 country untagged and attacking a clan 20-40 times larger then you in members in alliance is called suiciding because the country cant kill,, but having 16 countries untagged suiciding on a alliance 20 times larger in members in ffa its just an untags warring you, just because they can kill??

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qzjul Game profile

Administrator
Game Development
10,264

Jul 19th 2012, 21:28:10

Well, most suiciders are typically to do as much damage as possible; killing is actually kindof difficult compared to crippling I'd think.


The problem is, how do you make it harder for suiciders to kill larger countries while at the same time making it easier for small alliances to kill larger alliances?
Finally did the signature thing.

Warster Game profile

Member
4173

Jul 19th 2012, 22:28:25

I don't think you can change it thru changes to attacking, but the point was that you said the attacking change goal was to lessen suicider damage,which it doesn't in ffa,

But rockman is right, for ffa the restart change has made it better for suiciders,
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