Originally
posted by
Marshal:
you can't do harmful spyops against dead country.
getting missiles back would get problematic if player has only few missiles unless there would be rounding up that if player would gegt x.5 or higher amount of missiles back it would be rounded upwards like 2.5 to 3 etc and x.4 or under wpuld be rounded downwards.
I said nothing of harmful spy ops against a dead country. i was speaking in terms of a RL situation. If my enemy attacked me to the point of killing everyone in my country, thus my country is dead, then they took the time to locate and destroy all of my missiles, then they would have also eaten all of my food and destroyed all my jets too.
If I am able to come back, then that would mean that i was able to escape my enemy and hide out somewhere. then, after they left my lands, I was able to recover some of my resources (any food they didn't eat or burn, any jets they didn't destroy, any missiles they didn't find).
I have no problem with the missiles being rounded to figure out how many were retained. in fact, I think everything should have some random factor to it. Its not smart to think that every jet will destroy 10 civs in the end on a BR. The jets should kill a random number of civs, say from 5 to 15. So, it's not good to say that a country died with 10 missiles, so they should get back 3. Instead it should be that they get back a random number of missiles from 1-5.
I prefer a little randomness. maybe over the course of thousands of BRs when all those countries are under 200 pop, the jets did kill an average of 10 civs per BR, but each and every single BR would show a different amount between 5 and 15 to show that people don't hide from jets in exact groups of 10.