Originally
posted by
tduong:
Honestly, DR works fine the way it is. I think in express, it just needs to drop off in 4 hours instead of 24 and lower the amount of turn a country can store. That way a country cannot artificially fall behind, and then catch back up instantly. Being able to run 1080 turns in one day is not a good thing when you only get 1800 turns the whole set.
DR abuse manifested from the 10x speed of the game while the DR time remain the same. All you need to do is lower DR time. Look at primary, tourney, etc... nobody can abuse DR.
The problem with fixing DR is that you create a synthetic retal advantage. You shouldn't be allowed to have any type of advantage for a retal. Almost all retals are higher than the initial attacks. Express is the only server where it's common to retal for 10x the land lost.
I disagree with most of your opinions here... It's certainly logical that since the game moves at faster pace, that leads to DR abuse, and DR should be shorter. But then the newbies could get hit 5 times every 4 hours, that's 30 times a day. I'm not sure how this would work in practice, it could make them all quit. Or, maybe after being hit 10 times with no or little DR protection, they'd have so little land the hits would stop. But overall I think it's risky as it's a change that could have major effects.
Second point about 1080 turns in a day, well, I agree that's not right. I always have said turn cap should be 270 (180). But I don't see the fit there with DR.
Third, yes, in Express retals are often huge compared to initial hits. But that doesn't mean people should have no chance to get their land back when they get hit! When JJ and Seth abuse DR they usually top and mid feed, attacking countries they know could retal but who cannot because of DR abuse. The "synthetic retal advantage" must be created as, otherwise, a country with 1m turrets can attack a country with 2m jets, and the jet country can't even get their land back.