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qzjul Game profile

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Game Development
10,263

Dec 11th 2014, 19:22:57

Originally posted by Celphi:

1. Give the bots less obvious names otherwise players will be more likely to hit them 2-10x each. (suggestion: maybe use a dictionary word generator)


This is already implemented in FFA.

Originally posted by Celphi:
2. Also, allow them to mass AB / missile if they are hit more than twice.


I haven't written the attacking API yet; we'll get them to retal soon hopefully
Finally did the signature thing.

qzjul Game profile

Administrator
Game Development
10,263

Dec 11th 2014, 19:23:41

Originally posted by Celphi:
4. Have them change their govt types.


I'm going to write the manage/govt API soon hopefully too :)
Finally did the signature thing.

KoHeartsGPA Game profile

Member
EE Patron
29,719

Dec 11th 2014, 20:39:09

Tis for you qz....
http://youtu.be/u_CINAyjIr0
Mess with me you better kill me, or I'll just take your pride & joy and jack it up
(•_•)
http://www.youtube.com/watch?v=W6VRMGTwU4I
-=TSO~DKnights~ICD~XI~LaF=-

S.F. Giants 2010, 2012, 2014 World Series Champions, fluff YEAH!

qzjul Game profile

Administrator
Game Development
10,263

Dec 11th 2014, 21:09:31

haha! Well, I do seem to get things done *eventually*, but usually on a far longer timescale than I'd planned
Finally did the signature thing.

KoHeartsGPA Game profile

Member
EE Patron
29,719

Dec 11th 2014, 21:27:08

Hehe, winter is pretty much here, so you'll get to it at some point :P
Mess with me you better kill me, or I'll just take your pride & joy and jack it up
(•_•)
http://www.youtube.com/watch?v=W6VRMGTwU4I
-=TSO~DKnights~ICD~XI~LaF=-

S.F. Giants 2010, 2012, 2014 World Series Champions, fluff YEAH!