Aug 29th 2018, 12:49:07
Originally posted by Player Z:
This one would be hard to enforce and interpret. Do you have to build up evenly after every grab? What if you don't have the cash? Is it ok to be imbalanced for a bit?
Let's do something more straightforward. Id suggest one of the following:
1). "Commie no indy" : you must stay commie all set, and can't build more than 10% indies. So you would run Farms and oil sales to buy military.
2). Tyr casher challenge
3). No tech challenge. All set, no tech allowed. (Hand cuffed)
4). "Bots are friends": No land grabs allowed against bots. (This will get you killed by Thursday)
5). "Drop it like its hot": At turn 900, you must drop half your land before playing any more turns.
6). "Size doesn't matter, it's how you use it" : 4000 acres max, all set. Ha ha Ha! Why bother?
7). "Tit for tat": You must perform a successful harmful attack against a human player before each land grab (against anyone) Oh lets just piss off our targets so they will come back and and turn country in to a parking lot for this rule..lol
8). "Mehul's revenge". No spies allowed. (This makes a easy target ! it contraindicate rule #10
9). "Size matters". Fattest country at endset wins.
10). "General Sherman reporting": tanks (and spies) are the only military allowed. No turrets ?
11). "DIY". No using the public market for anything.
12). "Battlebots". Last man standing, no going over 300 acres.