Feb 23rd 2011, 17:39:37
Looking from outside the box, I think we need to analyze the dynamics that drive this game.
I think we need to determine why a clan might allow self farming, and why a clan might exercise its influence by declaring war on someone every reset just for their amusement if nothing else.
Clan size has determined how this and the Alliance Server have evolved. We don't seem to want land caps, and we seem to be split on self farming.
The prevailing attitude in Earth has always been a herd mentality. Safety in numbers. Players don't join clans because they're necessarily good, the join them many times just because they're BIG. Safety in numbers.
You wanna make this game more fun and competitive? Cap the number of countries allowed in any clan like is done on the Team Server.
By doing so, what you will see is netters gravitating to netting clans, and fighters gravitating to fighting clans. Less total countries means more clans, and more clans means more interaction.
Discuss.
I think we need to determine why a clan might allow self farming, and why a clan might exercise its influence by declaring war on someone every reset just for their amusement if nothing else.
Clan size has determined how this and the Alliance Server have evolved. We don't seem to want land caps, and we seem to be split on self farming.
The prevailing attitude in Earth has always been a herd mentality. Safety in numbers. Players don't join clans because they're necessarily good, the join them many times just because they're BIG. Safety in numbers.
You wanna make this game more fun and competitive? Cap the number of countries allowed in any clan like is done on the Team Server.
By doing so, what you will see is netters gravitating to netting clans, and fighters gravitating to fighting clans. Less total countries means more clans, and more clans means more interaction.
Discuss.