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Requiem Game profile

Member
EE Patron
9092

Dec 8th 2014, 17:55:23

braden Game profile

Member
11,480

Dec 8th 2014, 17:57:06

i will all reset run rigs, does this count?

trading farmer..

Rasp Game profile

Member
962

Dec 8th 2014, 19:01:17

New changes with private market make this strat worthwhile? No?
[16:18:00] znc-rasp: We can kill bushido, but not bushifo, zack, moriarty, ghost rider, or darkling
[16:18:07] Req: Is that all the same person?
[16:18:12] symba: yea
[16:18:25] mob: my kids are like dad why are you laughing so much

Requiem Game profile

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9092

Dec 8th 2014, 19:16:10

It def, at least, makes stocking oil an option.

qzjul Game profile

Administrator
Game Development
10,263

Dec 8th 2014, 19:22:40

It depends how many people decide to use oil as a destocking method really :)
Finally did the signature thing.

Bombay Game profile

Member
257

Dec 8th 2014, 19:31:13

Risk reward strat, kinda like a casher who is dependent on the Bushels market. I can see some oilers doing really well, too bad there is no tech for Oil.

Marshal Game profile

Member
32,589

Dec 8th 2014, 20:37:39

casher needs techs too (min. 2 pref. 5, landtrading casher needs 6).
Patience: Yep, I'm with ELK and Marshal.

ELKronos: Patty is more hairy.

Gallery: K at least I am to my expectations now.

LadyGrizz boobies is fine

NOW3P: Morwen is a much harsher mistress than boredom....

table4two Game profile

Member
645

Dec 8th 2014, 20:51:33

has anyone calculated the market price to make stocking oil worthwhile? I'm too lazy to do the math right now..

Requiem Game profile

Member
EE Patron
9092

Dec 8th 2014, 22:24:32

Qz said $80 in another post...

Jayr Game profile

Member
EE Patron
3607

Dec 8th 2014, 22:35:17

im doing oiler...
wasn't me...

braden Game profile

Member
11,480

Dec 8th 2014, 22:40:18

Originally posted by Marshal:
casher needs techs too (min. 2 pref. 5, landtrading casher needs 6).



any strat needs between one and x techs, unless not efficient then any number of techs will do but less than 99% chance of winning assuming anybody else maximizes tech to strat.

pardon me, i'm just going to point out the painfully obvious and then play coy when people continuously tell me i post and yet benefit nobody, ever, at all.

sixteen thousand and counting, yet about seven worthwhile?

Newworld Game profile

Member
386

Dec 8th 2014, 22:46:06

Originally posted by braden:
Originally posted by Marshal:
casher needs techs too (min. 2 pref. 5, landtrading casher needs 6).



any strat needs between one and x techs, unless not efficient then any number of techs will do but less than 99% chance of winning assuming anybody else maximizes tech to strat.

pardon me, i'm just going to point out the painfully obvious and then play coy when people continuously tell me i post and yet benefit nobody, ever, at all.

sixteen thousand and counting, yet about seven worthwhile?


Get out of here with your informative posts! :P
pew pew pew

euglaf Game profile

Member
408

Dec 10th 2014, 6:46:22

neal is grease.

Little Joker Game profile

Member
209

Dec 10th 2014, 9:38:53

Very interesting. I will see if anyone uses this to make a giant country

Marshal Game profile

Member
32,589

Dec 10th 2014, 16:02:21

Originally posted by braden:

any strat needs between one and x techs


well casher needs busi and resi at least and sdi to stop at least some missiles if gets missiled and if is gonna grab land then military (to reduce expenses) and milstrat (increase gains) and weapon (reduce amount of military needed) and sdi (same as before).

techer grabber needs only 3 techs (military, milstrat, weapon) but sdi is good to have (and that applies to all strats).
Patience: Yep, I'm with ELK and Marshal.

ELKronos: Patty is more hairy.

Gallery: K at least I am to my expectations now.

LadyGrizz boobies is fine

NOW3P: Morwen is a much harsher mistress than boredom....

¯\_(ツ)_/¯

Member
44

Dec 10th 2014, 16:05:49

Originally posted by braden:
Originally posted by Marshal:
casher needs techs too (min. 2 pref. 5, landtrading casher needs 6).



any strat needs between one and x techs, unless not efficient then any number of techs will do but less than 99% chance of winning assuming anybody else maximizes tech to strat.

pardon me, i'm just going to point out the painfully obvious and then play coy when people continuously tell me i post and yet benefit nobody, ever, at all.

sixteen thousand and counting, yet about seven worthwhile?


i count five

Home Turf Game profile

Member
798

Dec 10th 2014, 19:36:32

I am, buy my damn oil
HT

Pontius Pirate

Member
EE Patron
1907

Dec 10th 2014, 20:54:26

any oiler traders?
Originally posted by Cerberus:

This guy is destroying the U.S. Dollars position as the preferred exchange for international trade. The Chinese Ruan is going to replace it soon, then the U.S. will not have control of the IMF

Furious999 Game profile

Member
1452

Dec 10th 2014, 20:59:41

What is an oiler trader?

Pang Game profile

Administrator
Game Development
5731

Dec 10th 2014, 21:05:33

I think Dallas Eakins is still running them for now; maybe not for long :-/
-=Pang=-
Earth Empires Staff
pangaea [at] earthempires [dot] com

Boxcar - Earth Empires Clan & Alliance Hosting
http://www.boxcarhosting.com

Marshal Game profile

Member
32,589

Dec 10th 2014, 21:37:59

pure oiler landtrader? get out of here, wouldn't work unless breaks would be low.

oiler has no tech giving boost to production and oiler would have troubles to get money.
Patience: Yep, I'm with ELK and Marshal.

ELKronos: Patty is more hairy.

Gallery: K at least I am to my expectations now.

LadyGrizz boobies is fine

NOW3P: Morwen is a much harsher mistress than boredom....

SirSepher Game profile

Member
196

Dec 11th 2014, 0:07:54

I'll probably run some rigs with my farms and see what happens
-Sir Sepher
Old Fogey learning to play again
PDM FTW
For the glory of Camelot

Schilling Game profile

Member
455

Dec 11th 2014, 1:14:26

Originally posted by table4two:
has anyone calculated the market price to make stocking oil worthwhile? I'm too lazy to do the math right now..

Originally posted by Requiem:
Qz said $80 in another post...


$80 dollar oil is a good base to work from.
At $80/barrel your total cost to add the units to your private market is $3200 per 40 barrels ($80 * 40). Since you have a fixed output (30 troops, 25 jets, 25 turrets and 10 tanks, or 90 units) you can calculate your additional cost per unit at 35.55557..or $36/unit. The starting formula is: ($Price_Of_Oil * 40)/90:

So, at $80/barrel if you were to buy your troops off the private market with no military tech after by using your oil, you would be spending $180 per troop ($144+$36).

There's no fixed way after the initial formula, so you have to work from there. You need to factor in current bushels rates and see if it makes sense to stockpile/spend oil instead. There's a lot of comparing to do at this point; with your own private market, how cheap food is at the time, public military prices, etc. but that should get you started.

It'll be interesting to see how this plays out.

Marshal Game profile

Member
32,589

Dec 11th 2014, 15:21:13

schilling is gonna de/restock as demo?
Patience: Yep, I'm with ELK and Marshal.

ELKronos: Patty is more hairy.

Gallery: K at least I am to my expectations now.

LadyGrizz boobies is fine

NOW3P: Morwen is a much harsher mistress than boredom....

Schilling Game profile

Member
455

Dec 11th 2014, 21:24:37

I have the last few sets. That your way of saying "Don't forget about taxes?", Marshal? :P

Marshal Game profile

Member
32,589

Dec 11th 2014, 22:06:15

yes i am, commy pays 88 bucks and non-demos pay 85 bucks.
Patience: Yep, I'm with ELK and Marshal.

ELKronos: Patty is more hairy.

Gallery: K at least I am to my expectations now.

LadyGrizz boobies is fine

NOW3P: Morwen is a much harsher mistress than boredom....

iccyh Game profile

Member
465

Dec 11th 2014, 22:46:24

Oil needs to be above $120 per barrel in order to be competitive with farmer at destock. That's an additional $74/NW, which is a pretty big hit.

Souly Game profile

Member
257

Dec 13th 2014, 9:33:06

i'm running half oiler half farmer and depending on how prices go i'll go 1 way or the other ... or i might just stay half half and pile the oil :)

Souly Game profile

Member
257

Dec 13th 2014, 9:35:24

also oil has to be over 170$ per barrel once the piling phase starts to compete with fascist farmer :)

Riddler Game profile

Member
1733

Dec 14th 2014, 2:40:22

you would think that industrial tech would boost oil production as well....is this possibly in the works?

Riddler Game profile

Member
1733

Dec 14th 2014, 2:42:29

you fellas also have to take wars into account, as last set there were few wars this set may have many wars...the cost of oil will climb undoubtedly, making it a viable strat for destocking

iccyh Game profile

Member
465

Dec 14th 2014, 3:08:08

If you boost production without increasing demand, all that happens is prices fall.

braden Game profile

Member
11,480

Dec 14th 2014, 3:17:57

allow us to sell oil on our private markets, thus creating a bottom for it like there is for food.

this allows demo to resell and oilers not to be beholden to purchasers, many of whom simply never buy or eventually stop needing?

iccyh Game profile

Member
465

Dec 14th 2014, 3:23:08

Or, alternatively, take the bottom out for food and watch as everyone switches to oil :P

iccyh Game profile

Member
465

Dec 14th 2014, 4:35:41

That isn't actually a horrible idea. All you'd need to do to make oiler viable is to lower the price of food to like $20 on the private market.

braden Game profile

Member
11,480

Dec 14th 2014, 4:55:07

equalling farmer and oiler would do what comparatively against any other strat?

i'm asking here.. i have trouble counting past eight, and that itself is only doable because the good lord saw fit to give me two thumbs..

braden Game profile

Member
11,480

Dec 14th 2014, 4:56:25

my logic being, reducing farmer to where oiler is now doesn't increase oiler, it only hurts farmer or strenghtens casher or techer (lets just go ahead and assume nobody is competing for the win on this server with an indy :p)

iccyh Game profile

Member
465

Dec 14th 2014, 5:46:19

Right now, farmer is overly strong 'cause the bottom of the market is set artificially high. Oiler is weak in part because farmer is strong; there's no demand for oil 'cause it is safer to stockpile food.

There's now a real mechanic that relates to the market to provide a floor for oil, but it is still not going to be enough to make oiler viable since the floor is low enough that there's not enough reason to stockpile oil over food, as the floor for food is too high for there to be a balance between oil and food.

So, weaken farmer and let the public market balance the rest. It doesn't matter how in balance the rest are, generally, as long as the public market balances them out.

Bombay Game profile

Member
257

Dec 14th 2014, 14:36:31

Weaken farmers? no... All you need to do is set an equal floor for oilers.

Souly Game profile

Member
257

Dec 14th 2014, 17:28:47

anyway the most profit from the change will be for techers which can jump even faster if they pile a little bit of oil when the prices are right

Oceana Game profile

Member
1111

Dec 14th 2014, 21:52:50

Always thought Indy tech "should" help oilers, its about one of the most heavy industry there is , whether at the drill sites, transportation and then to the heaviest aspect Refinery

Edited By: Oceana on Dec 14th 2014, 21:57:51
See Original Post

Souly Game profile

Member
257

Dec 19th 2014, 17:56:20

any of you want to start trading pm me!