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Slagpit Game profile

Administrator
Game Development
4591

May 3rd 2021, 20:12:40

Previously NPC countries would sell goods with the market time set to the lowest possible value of 2 hours. That meant that any goods or tech from an NPC country would only remain on the market for 2 hours before returning. This has been changed to the default value of 8 hours. I am hoping that this will stabilize public market prices a bit and will result in fewer instances of a good or tech emptying out, but it is difficult to predict exactly what will happen.

KoHeartsGPA Game profile

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EE Patron
29,583

May 3rd 2021, 20:14:51

Good call :-)
Mess with me you better kill me, or I'll just take your pride & joy and jack it up
(•_•)
http://www.youtube.com/watch?v=W6VRMGTwU4I
-=TSO~DKnights~ICD~XI~LaF=-

S.F. Giants 2010, 2012, 2014 World Series Champions, fluff YEAH!

Gerdler Game profile

Forum Moderator
5078

May 4th 2021, 23:05:41

I choose to believe it will be terrible. That way I can either be happy Im right or happy that it was better than I expected!

#positivity

+1

Slagpit Game profile

Administrator
Game Development
4591

May 6th 2021, 1:05:59

This didn't work as planned and NPC countries are currently selling goods with the max market time of 30 hours. I paused the NPCs until a fix is in place.

Gerdler Game profile

Forum Moderator
5078

May 6th 2021, 1:07:46

THIS IS EXCELLENT NEWS!

I was right! Again!

#positivity

Slagpit Game profile

Administrator
Game Development
4591

May 6th 2021, 3:05:39

NPCs are now playing turns again and the issue is confirmed to be fixed.

KoHeartsGPA Game profile

Member
EE Patron
29,583

May 6th 2021, 5:21:24

Good work 👍
Mess with me you better kill me, or I'll just take your pride & joy and jack it up
(•_•)
http://www.youtube.com/watch?v=W6VRMGTwU4I
-=TSO~DKnights~ICD~XI~LaF=-

S.F. Giants 2010, 2012, 2014 World Series Champions, fluff YEAH!

Molotov Game profile

Member
EE Patron
401

May 7th 2021, 0:34:27

Market is flooded with cheap goods so far. Is it because of this change? Idk!

Slagpit Game profile

Administrator
Game Development
4591

May 8th 2021, 14:12:08

I'm not sure either. It might have contributed.

Perhaps goods were too cheap, but I do think there's some value in having cheap goods at the beginning. I want the farmers and cashers to have some kind of incentive to play their turns without saving too many.