Verified:

Status Uploader

Bot~
!!!
3186

Apr 4th 2012, 14:37:30

This is an automatically generated thread. If you are an expert feel free to provide advice. Please follow all of the rules listed in the sticky thread. Respect the anonymity of this player's country: deducing and posting the country number of this country is a bannable offense. Further information about the player and the country:

Country owner:Withheld
Country strategy:Casher
Player experience:New
Best finish:N/A
Total finishes:0

Status Uploader

Bot~
!!!
3186

Apr 4th 2012, 14:37:30

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentR
Land6000
Tax Rate34%
Net Income$552,000
Net Food11
Money$21,000,000
Food12,000
Oil78,000
Turns1
Turns Played748
Turns Stored0
Technology
Military99.37%
Medical100%
Business117.18%
Residential114.83%
Agricultural103.21%
Warfare0.4945%
Military Strategy100.01%
Weapons105.09%
Industrial100.01%
Spy105.09%
SDI1%
Structures
BPT40
Enterprise Zones1,000
Residences1,000
Industrial Complexes800
Military Bases300
Research Labs1,000
Farms700
Oil Rigs100
Unused22
Military
Spies120,000
Troops28,000
Jets300,000
Turrets350,000
Tanks23,000
Readiness100%
Nuclear Missiles2
Chemical Missiles3
Cruise Missiles0

Nuketon Game profile

Member
549

Apr 4th 2012, 22:45:07

edit, oops

Edited By: Nuketon on Apr 4th 2012, 22:49:15. Reason: edit
See Original Post

Nuketon Game profile

Member
549

Apr 4th 2012, 22:48:27

Originally posted by Nuketon:
A few suggestions, your government is Republic, which gives +20 per capita income and +20% explore rate. If you were to specialize in only building enterprise zones and residences you would use the per capita income bonus more effectively, thus generating a greater overall income than you would by having some of every type of building.

As a casher, you want to produce money only, and buy everything else with that income. The only exception are spies because they can not be bought, only produced by industrial complexes.

So what I would do first is tear down all your research labs only, you will buy tech from now on. And only start with RL's as they don't produce any benefit when you are not teching, the empty acres will produce a small amount of food. Second raise your build per turn to 60 by building more construction sites. Rebuild empty acres as EZ/Res evenly (or a 1.1:1 ratio if you prefer to save a little on food). Next tear down all non EZ, Res, IC 60(or whatever your BPT is) at a time and rebuild. Once that is done tear down all but 500(set production 100% spies) or so IC's and rebuild EZ/Res.

While in that process you will run into negative food, be sure to buy food off of the public market so you don't run out. Also if you can buy as much business/residential tech as you can during this process it will increase your income.

Hope this helps, and if you update further I can help further.